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Detailed story that begs to be interpreted.
Randomized narration leads to replayability.
Great writing weaves a complex story.
Narration is excellent.
Somber, beautiful setting.
Two hours long.
Cave area eclipses rest of the game.
Level design awkwardly dead-ends occasionally.
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By Computeractive on March 29, 2012
It won't be to everyone's tastes, but Dear Esther is a highly original and evocative experience...
By PCWorld New Zealand on March 28, 2012
Dear Esther was originally conceived as a mod for Half-Life 2, but with backing from the Indie Fund, UK indie developer Thechineseroom has fleshed it out into a compelling and unusual game.If you can call it a game.Dear Esther is, in some ways, more...
By Gaming Nexus on March 09, 2012
Originally released as mod for Half-life 2 in 2008, Dear Esther has been redesigned with completely new level design and visuals, extended voice work, and re-orchestration of the soundtrack. Funding for the project's redesign was provided by an...
By New Game Network on March 02, 2012
“I’ve begun my voyage in a paper boat without a bottom. I will fly to the moon in it. I’ve been folded along a crease in time, a weakness in the sheet of life. Now you’ve settled on the opposite side of the paper to me.”...
By DarkZero on February 25, 2012
Published February 25th 2012.Written by Jorge S Fernandez. Usually, when a videogame is referred to as an “interactive movie”, the reference comes with negativity due to inclusions like voice-over cutscenes and an emphasis on story-telling...
By PC Advisor on February 18, 2012
A journey of mood and sightseeing rather than action, Dear Esther is one of the most remarkable games of this or any other year. Very much not for the impatient or the proudly lowbrow, however....
By Strategy Informer on February 17, 2012
As a darling of the indie scene since Dr Dan Pinchbeck’s original project to explore alternative methods of videogame storytelling back in 2008, it’s surprising that four years have passed before Dear Esther has managed a proper release. In...
By GameSpy on February 16, 2012
I don't know what happened in Dear Esther. I mean, I have theories. I beat the whole thing, after all. Or rather, I finished it. See, "beat" implies that I overcame some sort of struggle. Dear Esther, however, involves no such thing. It's...
By NowGamer on February 14, 2012
Dear Esther sticks out like a sore, haunted and slightly morose thumb amidst the blood and thunder bombast prevalent in the industry. Look past the short length and slow pacing and you’ll find a touching little title.More Articles >>>...
By PC Gamer on February 14, 2012
A trip through a brilliantly conceived landscape that rewards attentive engagement with a moving...
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