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Lush, detailed environments.
Creative, vibrant creature designs.
Lengthy campaign.
Rich lore.
Addictive gameplay.
Little tactical challenge.
Repeatedly falls into a strategic rut.
Poor tutorial.
No online multiplayer.
Some retail copies affected by disc detection error.
The AI is decent but could have used a bit more work.
By Atomic MPC on September 14, 2010
So-called epic – can’t wait to...
By IGN Gear on August 31, 2010
Disciples III: Renaissance is a pretty, but relatively shallow experience. Exploring the world is fine, but the gameplay leaves a lot to be desired. The combat system can turn into a repetitive ordeal, though it is entertaining at first. It also seems...
By GameSpot on August 04, 2010
The stellar artistic design shines, but the disappointing lack of strategic depth casts a long shadow over this lengthy...
By Games Radar on July 29, 2010
How convenient: almost everything we loved about the Heroes of Might and Magic games – a franchise that was sadly run into the ground many years ago – has finally been cribbed note-for-note and dumped into the latest installment in the...
By Gaming Nexus on July 29, 2010
One of my favorite games of years past was Disciples II. It wasn't perfect, but the elegantly simple battles, dark-fantasy atmosphere, and sometimes-maddening area control elements hit the perfect chord for me. Sadly, the nostalgic feelings for that...
By Strategy Informer on July 24, 2010
Disciples 3 is distinctly Russian, and I don't mean that in a disparaging manner. It's a game of technical and artistic highs and mind-boggling lows, carved from a genre long-presumed dead to all but the most ardent fantasy diehards on the...
By Hooked Gamers on July 21, 2010
Back when Heroes of Might & Magic series was the top of the Turn-Based Strategy Genre, the Disciples franchise offered an alternate yet strikingly similar experience, albeit in a much darker universe. While many Turn-Based Strategy fans enjoyed both...
By GameZone on July 15, 2010
From the time I laid my eyes on Disciples III, I knew that there was something relatively familiar. There was the top-down perspective, maps obscured by fog-of-war, tactical turn-based combat, and a magnificent Kingdom overview screen which got...
By 1UP on July 13, 2010
The Disciples games had their own comfortable sub-niche in the genre of fantasy strategy. Unlike games with finicky tactical combat, Disciples focused on the units moving around the strategic maps. Battles played out quickly on a simple grid rather...
By Cheat Code Central on July 13, 2010
Youll spend a lot of time in this game, mostly wondering what youre doing spending a lot of time in it. An amalgam of role-playing and turn-based strategy, Disciples III: Renaissance is truly a renaissance game in that its a departure...
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