Tense mix of crafting, exploration, and survival
Distinct art style and atmosphere set a cool vibe.
Massive open world to explore.
Process of discovery is very satisfying.
The potential to go insane adds an interesting element to the game.
Very nice aesthetic.
Lacks the rewards that would balance out the repetition.
Permadeath just doesn’t seem very fair in context.
Unflinchingly brutal difficulty.
Could use more types of creatures in the world.
Being able to start adventure mode from the title screen would be nice.
By Realm of Gaming on June 01, 2013
PCIt is no secret that the franchise behind Minecraft has blown up, like to the point where elementary level kids are playing it! However, among those people that don't play Minecraft (and let me tell you, they do exist), they usually have a common...80
By New Game Network on May 23, 2013
This is one of those titles that can perfectly sell itself just from the single line description: it's survival-horror in a darkly whimsical world setting. If that single concept has you hooked, buy it. Otherwise, maybe wait for a few content...78
By SpazioGames on May 03, 2013
Don’t Starve è azzeccatissimo, e gli permette di girare su pc non particolarmente performanti senza troppi sbalzi. Noi l’abbiamo provato su una configurazione di fascia alta e l’unico problema che abbiamo riscontrato è stato un crash in fase di chiusura di una partita, che non si è poi in seguito più ripetuto.80
By Edge on May 03, 2013
Don’t Starve is by no means a bad trial run for Klei’s new way of working, but it’s a pursuit for those with a wealth of patience and an appetite for pain. Klei may have modelled Hell brilliantly, but that doesn’t mean we want to live there.60
By Metro on May 03, 2013
An interesting stew of ideas and great presentation can’t make up for a game that goes out of its way to frustrate and discourage its players.60
By GameSpot on May 02, 2013
The initial sense of wonder that comes from stumbling upon the surprises and discoveries of this interesting world rapidly fades away when you're stuck tackling the same menial tasks over and over again to regain lost ground for the hundredth time. It's disappointing, because Don't Starve otherwise packs a tremendous amount of charm, depth, and intrigue.70
By IGN on May 02, 2013
Like most roguelikes, progress in Don't Starve oftentimes feels like a Sisyphean task. Time spent battling shadow creatures, building a farm, and ultimately an inevitable death are rewarding once they get going, but failure to recognize success robs them of meaning, and there's a long period of doldrums at the start of every new game.70
By GameSpot on May 02, 2013
Survival and crafting take a turn for the brutal in this fascinating...70
By GameStar on April 30, 2013
Gleiches gilt auch für die Kämpfe: Ein einfacher Klick auf den Gegner lässt uns zuschlagen. Ein komplexeres Kampfsystem darf man natürlich nicht erwarten, schließlich geht's in Don't Starve ja vor allem ums Entdecken und Sammeln.82
By Destructoid on April 30, 2013
The feeling of accomplishment when you manage to fend off countless cruel beasties, survive unrelenting foul weather, and fill your belly is potent. Mastering the wilderness is a difficult road, but from it comes a sense of empowerment. Of course, you could still lose it all in an instant. Such is the fickle nature of Don't Starve.85