Lucky is a lovable mascot, and he stars in a fun (if introductory) platformer, but Lucky’s Tale feels like an almost game. Playful built the core of a great game and put a beautifully presented world around it, proving that 3D platformers can thrive in VR—but then seemed to stop, reusing enemies and level elements to a fault. I’m excited to see how other developers—like Playtonic, which is developing Yooka-Laylee—tackle 3D platformers in the nascent medium, but while Lucky’s Tale is a great game to play for anyone already sold on the Oculus Rift, it won't sell headsets on its own.
Even with the gating in place, Lucky’s Tale is short. Playful Corp can be commended for adopting a classic genre to VR, as well as releasing a game with a high level of polish, but thrills are fleeting and the fun rarely surfaces as Lucky hunts for his dear pig friend.
There’s some charm to Lucky’s Tale’s simplicity. It’s not exciting, but it’s finely polished. Old-fashioned 3D platforming is still fun, especially some of the boss battles, which require more precise jumping and dodging than any of the more slowly paced levels. It’s just not remarkable, especially as a showcase for VR.
There's some charm to Lucky's Tale's simplicity. It's not exciting, but it's finely polished. Old-fashioned 3D platforming is still fun, especially some of the boss battles, which require more precise jumping and dodging than any of the more slowly...
Lucky's Tale does middle-of-the-road perfectly, never veering too far from the familiar, delivering exactly what we've come to expect from mascot platforming games over the past 20 years. The bright-eyed star, Lucky, bears the hallmarks of a cartoon...