Given the appropriation of elements associated with narrative-driven exploration games like The Stanley Parable, you'd suppose that Only If were trying to communicate something meaningful. After all, buggy behavior and clunky locomotion make it a mechanical failure, leaving the story and themes to make good where gameplay could not.
Only If, for all of its conflicting ideas, is still worth playing, and considering it’s free to play on Steam, you really have no excuse not to. Just try not to think of what could’ve been.
The first time Only If induced rage was when I returned to its single major choice--a point at which you must choose one chess piece over another. No matter which piece I chose, the game surged forward in the same manner, leaving me to wonder if it were...
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