Wide assortment of goals to strive for.
Complicated but understandable resource management.
Lovely painted-style art.
Excellently designed metagame.
Fun and engaging gameplay.
A proper god game with decent replayability.
Two hours maximum game.
Progression isn't always smooth.
Lack of game modes.
No real early-game danger.
Slow progress through metagame.
Lack of gameplay modes, planet a bit on the small side.
By Realm of Gaming on June 15, 2013
PCThe god game genre is one that has been severely under-represented in times of late, and that is one of the reasons why Reus stands out. The other being that the game is not just some rehash of old ideas meant to stir nostalgia. It's an original...80
By ThunderboltGames on June 05, 2013
That when one tribe gets access to far too many resources, the balance breaks and chaos reigns. Especially in these times when it can seem like we’re both destroying civil society and nature. As it stands, the game feels inflated and you only need to play it for a few hours before it gets dull and repetitive.60
By GameSpot on June 04, 2013
Reus grows into a game that presents complex challenges, a great deal of flexibility, and the freedom to determine your own standards of success, or to simply enjoy experimenting with the landscape and toying with humans. It's good to be the planet.80
By GameSpot on June 04, 2013
Sowing the seeds of a flourishing planet and a prosperous populace is a wonderfully welcome challenge in...80
By HookedGamers on May 30, 2013
But unlike those two games, Reus still manages to remain a fulfilling experience that surprised me more often than it let me down. It may not be filled with as much variety as I would have liked to see in a god game, but Reus nails down its core mechanics and creates a very enjoyable game in the process.85
By Multiplayer IT on May 30, 2013
E questo basta a smorzare ogni ambizione di grandezza in un gioco che poteva aspirare a maggiori meraviglie. In ogni caso Reus ci accoglie sempre con la sua pulizia in un mondo vivace e scanzonato, pieno di amorevoli dettagli e che, se coltivato a dovere, sprizza vitalità da ogni zolla.78
By GameSkinny on May 30, 2013
Enchanting is an excellent description of Reus as a whole. The gameplay, sound design, and art all weave together and contribute to a pleasant atmosphere that all but the most jaded grognard will find themselves helplessly charmed by. For ten dollars, we can think of few better ways to pass a few hours of our time.80
By OnlySP on May 30, 2013
All in all Reus is a real love it or hate it type of game, and one which I thoroughly enjoyed my time with, after I got past the irksome tutorial. It’s a far from perfect game but one that will keep you entertained for hours on end providing your a fan of the genre.75
By TheIndiegameMag on May 29, 2013
Reus’ elegant design is what makes it shine, and unfortunately right now the mechanics of the game keep it from shining as brightly as it can. Perhaps if you are a supreme micro-manager you will be able to remember all of the skill trees and how to best optimize the symbiosis sections, but what then?...64
By Quarter To Three on May 25, 2013
So now Lushrock wants a circus. I have no idea how I’m going to make that work. These little people and their unrealistic expectations. Sigh. In the end, I didn’t get them their circus. But I did finish enough of the achievements to unlock coffee, gold, and cherries for all my future games. Those things are way better than a circus.80