Samurai Gunn’s deft design could have supported leaderboards or organised singleplayer challenges. Their absence holds it back from being an essential game as opposed to a situationally excellent one.
I think, is really lovely - if you check out the game's forums, you'll see strangers are already arranging meet-ups to play the game in person. Y'know, IRL. Anyone in Brooklyn - it's always Brooklyn - fancy a game tonight? To be born in a cloud of dust, to die in an explosion of blood amongst new friends - this is the way of the Samurai.
I used a lot of words to tell you that Samurai Gunn is great, and that if you have people over your house, it doesn’t matter if they’re into football or Japanese 1970s psychedelic rock music or motorcycles or painting their fingernails: If you give them a controller, there’s a pretty good chance they can figure out how to have fun with this game-and each other!-on their first try.
Samurai Gunn delivers a kind of competitive action rarely seen, capable of eliciting cries of "one more game." It could offer a few more options, but the quantity of content and quality in its design will provide for many a long night of couch multiplayer and intense rivalries.
But Samurai Gunn’s genius lies in its dizzying speed. It condenses organic, balletic setpieces worthy of an action flick finale into mere seconds, the ground filling up with the bloodied pixel remains of the fallen.
However, the lack of an online multiplayer mode will likely keep it relegated to “great party game” status. One warrior is simply not enough.
When you play with a trio of like-minded friends, everything comes together in such an enticing way that you scream and laugh and taunt and growl until you have to pull away to do other life duties. Samurai Gunn makes excellent use of its simple nature to keep you invested in the bloody life born warrior.
Samurai Gunn is easy to pick up but hard to master, making it a great fighter for newbies and pros alike. It’s not exactly bursting at the seams with content, but the fighting is so good that there’s hours and hours of fun to be had anyway. I highly recommend this, both for those looking for a good fighting game and those who want a fun party game.
Every time I play it I feel like I've mastered a new piece of the physics engine, or a new nuance to wall-jumping. It's one of those games that keeps on giving years later due to a solid foundation, so long as you have the company to enjoy it with.