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The Zone is the most terrifying place to visit in any gaming department.
Lovecraft would be hard pressed to describe something so bleak and unforgiving.
The new eye candy such as DX11 and Tessellation.
Advanced 10.1 support.
New level of textures/lighting.
Fantastic sense of place.
Lots of tense exploration.
Numerous improvements over the previous games.
Some cool new enemies to take on.
Still charming despite it's flaws.
Great NPC interactions.
Better side jobs.
Some recycled props, but no where near as many as Clear Sky.
Ever present Xray "stutter" is still here when entering a spawn area for the first time.
Still taxing on older systems despite the leaps forward in stability and polish.
The story takes too long to get interesting.
Pripyat isn't as interesting as the surrounding wastes.
Eating mechanic is tedious.
Supplies are too available.
By Yet Another Review Site on March 10, 2011
Dave Bleak, shocking, terrifying, empty, compelling, tough. These are just a few words I scribbled down after my first couple of hours with the latest instalment of the STALKER franchise, and I feel they sum up my experience perfectly.STALKER: Call...
By Icrontic on March 25, 2010
CoP focuses on squad combat with several missions built around gathering and escorting reliable Stalkers. Jump the cordon, catch a helicopter ride, bribe a guard—but get to the Zone. There are bloodthirsty monstrosities, armed fanatics, deadly...
By Gameplay Monthly on March 16, 2010
X-ray has come a long way. We’ve seen it evolve for three iterations in the Stalker franchise. It was a buggy birth to say the least when we saw Shadows of Chernobyl don it. Already steep requirements for the time were compounded into some...
By HEXUS.net on March 04, 2010
The following review was submitted by Grey M@a, one of our regular contributors at HEXUS.gaming. The opinions expressed in this review are his own and not necessarily the views of the HEXUS team. Once again we are drawn back into the bleak waste land...
By ImpulseGamer on March 01, 2010
S.T.A.L.K.E.R. returns to PC and this gem from Europe proved that you didn't need to be a software gaming giant to make quality first person shooter. Call of Pripyat is the next instalment from this series and follows the story of agent Alexander...
By ThinkDigit on February 24, 2010
The trilogy is complete – Clear Sky was a prequel to the first game and Call Of Pripyat is the sequel. After the first four hours of playing CoP, and having played both the previous games, I am impressed – CoP is one helluva game and it...
By Gaming Daily on February 20, 2010
Day 1.Name: Maj. A. Degtyarov, USS.Designation: Undercover stalker.Location: Zaton.Mission: Locate and examine helicopter crash sites.Equipment: Minimal, old.Visibility: Poor.Wildlife: Loud and howly.Pants: Filling.This is pretty much all I knew as...
By AtomicGamer on February 10, 2010
Ukranian developer GSC Game World took PC gaming by the jibblies when it announced the first STALKER game back in late 2001, and the eventual release six years later gave us an interesting, challenging, and unique experience that was unlike any...
By IGN Gear on February 05, 2010
The original Shadow of Chernobyl was an incredible game in many ways, offering players an opportunity to explore an exceptionally realized, radiation-blasted setting seeded with horror and entertainment. Yet it was also lacking in a few areas, one...
By ElectricPig.co.uk on February 05, 2010
Mad Max would be proud the post-Chernobyl shocker’s back on...
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