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Intense, gory combat.
Creative control scheme.
Surprising touching story.
Great supernatural powers.
Well-written and acted story and characters.
Elegant graphic-novel look.
Abandons open--world-gameplay.
Short campaign length.
Controls slightly wonky.
Multiplayer feels tacked on.
A few nearly game-stopping bugs.
By Mac|Life on June 21, 2012
The Darkness II may have lost some of its predecessor’s appeal, but the enjoyable combat and excellent story pleasantly help make up the difference. Product The Darkness II Company TransGaming Contact www.transgaming.com Price $49.99...
By Expert Reviews on April 14, 2012
If you an look past the gory gunplay, there’s a thinking man’s shooter waiting to be discovered underneath...
By T3 Magazine on March 01, 2012
The co-op and the campaign are a little on the short side (both can be clocked in around six hours), and the overall difficulty isn’t too taxing. Even on the hardest setting it’s hard to shake the sense that you’re basically...
By HardwareHeaven on February 24, 2012
In a game where we play a demonically possessed mob boss who is hell bent on avenging the death of his true love by any means necessary... eye gouging, impaling, ripping in half, decapitations... and with our source of energy being the consumption of...
By Tech2 on February 14, 2012
Sprouting two demonic tentacles from your back has its share of advantages, especially if like Jackie Estacado you happen to be the boss of a prominent mob family. Unfortunately it also thrusts a whole boatload of inconveniences upon you like the...
By Gamers Daily News on February 13, 2012
The Darkness, if you don’t know, is a game based on a comic book series from Top Cow that has been around since 1996. You take on the role of Jackie Estacado again and this time there’s a whole new army of bad guys who don’t like you,...
By PC Advisor on February 12, 2012
Far more inventive and crazed than most big-name shooters of late, but silly mythology, irritating dialogue and an obnoxious cliffhanger ending do get in the way of its wild abandon....
By Strategy Informer on February 07, 2012
Since the release of The Darkness in 2007, Jackie Estacado and his comic book world have seen some significant alterations. Digital Extremes have taken over development duties from Starbreeze Studios, a move that paves the way for something a little...
By PC Gamer on February 07, 2012
Four arms: it was so obvious. It must be galling for other shooter developers. They’ve spent decades since Doom trying to work out ways to innovate on the FPS model, to make shooting people feel fresh and interesting again. They’ve tried...
By GameSpy on February 07, 2012
I played The Darkness II alone in a dark room. I wasn't ever actually scared, or even startled, but I sure was entertained by the action. Presented in a slick-looking graphic-novel art style (which serves as a reminder of The Darkness' comic...
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