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Neat overall concept.
Graciously brief.
Fitting and lovely music.
Inspiring story will simultaneously break your heart and warm it.
Great dialogue that punctuates deep emotion with wit and humor.
Gorgeous music.
Certain sections cleverly use gameplay to enhance the story.
The story is wild and full of mystery.
The characters help the story feel real.
The references to classic RPGs.
Iconic moments in video games, and film are very playful and welcome exploits.
Amateurish writing.
Woefully easy puzzles.
Anachronistic art style.
Some gameplay elements flounder.
A lack of legitimate action sequences may bore some gamers.
By GameSpy on December 15, 2011
You can't push the nature of storytelling in games forward without a few stumbles. To the Moon, an indie adventure game with a somber story in sci-fi trappings, attempts to jettison any preconceived notions of what makes good game fiction, but its...
By Gamers Daily News on December 01, 2011
I don’t think I have ever connected with a game like I have with To the Moon. It has a narrative unlike any that I have seen, with characters that really seem alive. Add in a wonderful soundtrack and some phenomenal artwork, and you get an indie...
By IGN Gear on November 29, 2011
To the Moon is a challenging game to write about because the only real reason to play it is the story. I could go deeper into the plot, but spoiling it would be a great disservice to any potential players; suffice to say that the story is good enough...
By GameSpot on November 22, 2011
To the Moon relies on a ridiculous premise: Scientists tap into your memories with a special machine and then change them so that you might be granted a deathbed wish. It then uses that premise to tell a bittersweet and thematically rich story about...
By GamePro on November 08, 2011
Despite its sobering lack of heavy action, To the Moon is a thought-provoking experience that'll keep you engaged from beginning to end.To the Moon isn't a game that will have you glued to your seat. It doesn't have the pacing and action of...
By Ars Technica on November 01, 2011
If you took a classic Japanese-style role-playing game and stripped it of all the traditional gameplay mechanics—experience points, equippable weapons and armor, usable items, and even combat itself—what exactly would you be left with? And...
By Netzwelt
on August 14, 2012
Mit "To the Moon" wollte sein Schöpfer Kan Gao eigentlich gar kein Spiel kreieren, sondern eine Geschichte erzählen, die teilweise durchaus autobiografische Züge trägt. Deshalb bietet sein Indie-Kleinod, das bislang nur online...
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