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Plenty of customization options.
Lots of places to explore.
Fantastic crafting and magic system that encourages creativity.
Fun combat.
A big world brimming with tons of missions and monsters.
A lot of clever, humorous touches.
Flexible weapon upgrade and spell creation systems.
Visual diversity makes it fun to explore.
Story is unremarkable.
Dumb enemy A.I.
Questionable localization.
The story and characters are so uninteresting they barely register.
All sorts of AI and pathfinding troubles.
Some control and interface quirks.
By Computeractive on April 24, 2011
Two Worlds II is a phenomenally inconsistent game where presentation, technical and control elements can vary quite radically in quality from one moment to the next. If you can put up with these issues, it has a lot to offer....
By itreviews.com on April 22, 2011
Despite visual improvements, a sprawling map to explore and a novel dismantle-and-remake weapons and potions system, Two Worlds II still retains too many flaws from the past and will just be an interlude until Skyrim arises....
By Techworld on March 17, 2011
You know what? It's still fun despite the terrible story and stupid enemy AI. I respect a game that gives me so much to do, so many areas to explore, so many customisation options and so many quests. I had a lot of fun with Two Worlds II, and while...
By GamePro on March 03, 2011
A lacking narrative and dopey enemy A.I. hamper this otherwise enjoyable open-world role-playing game.EDITOR'S NOTE: This review did not appear when the game was released because the publisher did not provide a PC review copy in advance. The writer...
By Strategy Informer on March 01, 2011
If there's one thing that we take away from our Two Worlds II playthrough, it's that we love crafting a bit too much. Of course, this is entirely the game's fault, tricking us into thinking that putting a sword together is as simple as...
By New Game Network on February 21, 2011
While depth in a Role Playing Game is almost never seen as a bad thing, Two Worlds II will practically drown you in its complexities when you first start playing. Not only are the first few hours of the Two Worlds II cliché and slow paced, but they...
By PC Advisor on February 15, 2011
If you can learn to accept its foibles, Two Worlds II is a dubious pleasure. Matthew Handrahan...
By T3 Magazine on February 11, 2011
Can the disppointment of Two Worlds be transformed into a sequel to challenge an aging Elder Scrolls IV The truth? No. This is another whiffsome mess of role-playing. One of this adventure's principle gimmicks is that - rather than have to make the...
By PC Gamer on February 04, 2011
An ambitious and beautiful RPG that falls just short of greatness, thwarted by a stunted finale and...
By IGN Gear on February 03, 2011
The inventive spell system and multiplayer element don’t make Two Worlds II good, unfortunately. They provide good points for brave RPG fans to find some purchase and explore the game, though. Two Worlds II has a lot of potential, but ultimately,...
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