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More accessible and less punishing.
Logistical elements enhance tactical gameplay.
Still one of the most interesting properties out there.
Orks, Tyranids, Chaos, and Eldar finally playable in a campaign.
The Imperial Guard are awesome.
It's about time for a new last stand map.
The engine suffers from frequent slowdown problems.
Not different enough to attract Dawn of War non-fans.
Some factions' stories are poorly fleshed out.
Bugs mar the Imperial Guard campaign.
Still no meaningful AI in the game.
Disappointing action RPG campaign.
By Atomic MPC on May 26, 2011
Good work, Relic – now pay attention to Space...
By Hooked Gamers on May 17, 2011
The main thing to take away from this review is that Retribution is nothing new. At heart it is purely an expansion that, while adding nothing innovative to the series, gives fans exactly what they want: more of the sweet sweet violence...
By Gaming Nexus on March 25, 2011
The Dawn of War series has consistently been a high point in the RTS genre, and Relic's latest stand-alone expansion is no different. Dawn of War II: Retribution once again dives back into the rich Warhammer 40,000 universe, perfectly wrapping the...
By Games Radar on March 15, 2011
Okay, they really need to do something about that title. It’s almost like they’re going for Capcom’s style with its “Street Fighter EX Plus Mega Alpha Ultra Face Punch Nose Smash Edition 2 Turbo.”Before we even talk about...
By Diehard GameFAN on March 15, 2011
There aren’t any ground-breaking additions in this latest addition to the Dawn of War series, but the switch to Steamworks alone is nearly worth the very reasonable asking price of thirty dollars. Throw in the Imperial Guard and a decent single...
By New Game Network on March 14, 2011
Given their track record, it is safe to say that Relic doesn’t subscribe to the saying “don’t fix what ain’t broken.” With Chaos Rising, the first expansion to 2008’s Dawn of War II, the developers found a great...
By VideoGamer on March 10, 2011
Last Stand mode is still excellent. Six races to choose from. Campaign is repetitive. Campaign doesn't live up to former...
By GameSpy on March 09, 2011
Even the biggest fans of the original Warhammer 40,000: Dawn of War II will admit it: The game was too hard. Bosses were unforgiving to the point of frustration, and the punishment for dying or missing an objective reminded one of the auto-da-fe....
By GameZone on March 09, 2011
The Dawn of War series has evolved pretty drastically over the years—from the linear story-driven campaign in the 2004 original to the “Risk” style conquest campaign in 2006’s Dark Crusade, plus the addition of customizable...
By GameSpot on March 07, 2011
This stand-alone expansion is the best iteration of Dawn of War II...
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