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Streamlined, story centric questing.
Excellent new races and starting zones.
Phasing techniques make for a cinematic leveling experience.
Guild leveling and rewards systems are great additions.
Level and gear restrictions introduced for battlegrounds.
The overall game is much improved in terms of its overall design.
Two new character types and class combinations.
Mount Hyjal.
An unbalanced new PvP zone.
A new profession that’s mostly a waste of time.
Archaeology is a chore.
Tol Barad sucks if you're on the offensive side.
New archaeology profession isn't fun.
Not enough zones to level a second character without repeating lots of content.
Not quite as impressive as previous expansions in terms of new locational content.
The overhaul of the fundamental game mechanics have improved some character types, but others feel like they still need work.
By About.com on May 24, 2011
Review Date: January 13 2011Publisher: Blizzard EntertainmentDeveloper: Blizzard EntertainmentESRB Rating: TeenGenre: MMORPGThe evolution of Blizzard's blockbuster MMORPG has been a six-year spectacle that has been impossible to ignore. The...
By Atomic MPC on February 14, 2011
As if we needed more proof that Blizzard’s at the top of its...
By Zath UK on January 21, 2011
Both new playable race starting areas end with you actively choosing to continue on with your character’s life. This adds a degree of emotional connection between the player and character that will probably prevent me from ever typing in...
By Maximum PC on January 19, 2011
Blizzard puts the ‘war’ back in Warcraft Six years of hard work. Hundreds of thousands of man hours. Twelve million subscribers who have spent billions of hours hacking, slashing, grinding, looting, and every other vaguely dirty term you can...
By Realm of Gaming on January 17, 2011
Anyone who has played World of Warcraft over the past six years knows the present game is a far different experience than what first pulled fans in. With the release of the newest expansion, Cataclysm, it is even a far different game than a month...
By Game Chronicles Magazine on January 08, 2011
It’s been a busy couple of months for World of Warcraft. First, patch 4.0 hit and dramatically changed the way every class played the game. Shortly afterwards, the Sundering hit, releasing Deathwing, leader of the black dragonflight, from his...
By itreviews.com on January 06, 2011
Although expectations for this latest expansion were sky high, Blizzard has managed a minor miracle by daringly destroying and remoulding the Warcraft world while hooking new and returning players with their new races and gameplay upgrades....
By Gaming Daily on January 05, 2011
WoW used to be all about the end-game for me, so much so that raiding was, for a couple of years, one of the only reasons I logged on to play. Now that Cataclysm has arrived, I’m far less convinced that I’ll be spending much time raiding at all. With...
By Strategy Informer on January 04, 2011
In the beginning Blizzard created Azeroth and it was good, pretty fine actually, but then along came time and progress and it started looking a bit haggard, but that’s what expansions are for. First we got to visit a fractured chunk of land...
By GameZone on December 31, 2010
It has been six years since players first stepped into Azeroth, and still no MMO has come close to challenging the dominance of World of Warcraft (WOW). Blizzard works tirelessly to constantly improve the game at all levels. WOW has been through so...
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