Cool look and feel.
Nails survival horror.
Choices that matter.
Good amount of lore to fill out the back story.
Intuitive crafting and upgrade system.
Dark, foreboding visuals.
Player choices are meaningful.
Always feel in control.
No broad appeal.
Lacks a sense of progression that is being implemented in other games in the genre.
By IGN on August 27, 2013
At its best, Teleglitch hurts good. Sometimes it just hurts. When it was difficult in service of a horror mood it was trying to create I had a really good time with it. When it was difficult for difficulty’s sake I felt like Teleglitch was urging me to give up, which I eventually did. It may end in frustration, but its worth playing just to see how it masterfully hits all the survival horror notes with its distinct presentation and vicious design.78
By TheDigitalFix on August 19, 2013
It would be hard not to recommend Teleglitch: Die More Edition because of the completeness of both its vision and its conceit. However, I would preface this recommendation with a warning that this is not for the faint of heart or those prone to rage quits. You will be rewarded for your time spent here, what you have is a masochistic delayed gratification but truth be told, isn’t that the best kind?70
By RealGamerNewz on August 03, 2013
Teleglitch: Die More Edition represents itself as one of the best top-down pixel shooters and is fun in all aspects. The game has great core elements of horror, creativity, and surprise. The unique number of gameplay features contribute to this great game. Adding a bit of music to the game would have made it more “Vibrant” but it still stands for itself.80
By DigitalSpy on August 02, 2013
In particular, its insanely high difficulty and repetitive nature make the game dull and unenjoyable. As a result, it's only recommended for masochistic players.40
By God is a Geek on July 31, 2013
Make no mistake, Teleglitch is a hard game. It’s old school to its core, from the art design to the perma-death, and for many it will be an education in how things used to be. It’s solidly built, with slick controls and a mean learning curve but it’s not the kind of game you would sit with for hours on end.80
By Destructoid on July 30, 2013
The Die More Edition certainly lives up to its name. As if I didn't die enough in the original Teleglitch, I found myself really struggling to get to the fourth level (of nine) of this new version. It's got other bells and whistles like new dossiers to help expand the lore further as well as more upgrades for weapon crafting.85
By CriticallySane on July 30, 2013
Forget what you know about roguelikes and enjoy this new mashup of genres; one-half roguelike, one-half survival-horror, and one half bear...erm..,and one-half top-down shooter.80
By IncGamers on July 29, 2013
Some unfairness, though, is part of the deal. Sometimes you’ll blunder into a horde of creatures at the worst possible moment. On other runs you’ll get that medkit just when you need it. That’s Teleglitch at its best. Tense. Punishing. Skill-reliant. And just a little bit unfair.70
By DarkZero on July 29, 2013
The simple pixel art style and lack of music only go to show that good games don’t require anything fancy, just a fun idea and nice controls. The enemies only get bigger, the game only gets harder but I still can’t wait to see what’s next. Teleglitch has beat me for now, but I shall prevail.80
By GameFront on July 27, 2013
The only negative thing that can be said for it is that it’s unforgiving. Teleglitch will punish you relentlessly. It’s a good kind of punishment, though; after dying, you want to get better so that you can breeze through the next run. Teleglitch inherits this legacy of hard-but-fair from its thematic inspiration Quake, and like Quake, it’s an instant classic.90