|
Our test system consisted of the
following components:
-
AMD Athlon XP 2500+ overclocked to 2166
MHz (13x166) = 3000+ PR Rating.
-
Abit NF7-S v1,2 mainboard w/beta bios
compiled 05/13/2003 & nForce v2.41 drivers.
-
1x 512mb TwinMOS PC3200 DDR RAM @ 166
MHz.
-
No Sound.
-
2x Maxtor D740x hard drives in RAID-0
using on-board S-ATA interface.
-
Sapphire Atlantis Radeon 9800 Pro 128mb
-
Crucial Radeon 9700 Pro 128mb
-
Catalyst v3.6 drivers
-
Windows 2000 Professional w/Service
Pack 3
-
Unreal Tournament 2003, version 2225
-
HardOCP’s
benchmark utility v2.1
You will agree if
someone goes out and buys a card of this class (and price)
there is at least one assumption you can make, you won’t be
playing without turning all the eye-candy on, therefore I
have concentrated my scores towards FSAA performance,
although we will start with the most basic.
In the map
“DM-Asbestos” with no FSAA and no anisotropic filtering,
numbers looked like this:

|
|
9700 |
9800 |
|
1024x768 |
208.4 |
218.3 |
|
1280x1024 |
154.5 |
173 |
|
1600x1200 |
113.6 |
129 |
Both cards have no
problem at all running Unreal Tournament 2003 at the highest
graphical detail possible with flying frames, the lowest
speed recorded for the 9700 here at the highest resolution
was 40fps, the 9800 scored 46,5fps. So to say the least you
will have no problems at a resolution like this one…
Same map as before
but this time with 2x FSAA and both 8x quality and
performance anisotropic filtering the graph changed to this:

|
|
9700 Perf |
9800 Perf |
9700 Q |
9800 Q |
|
1024x768 |
162.9 |
185 |
129.3 |
147.6 |
|
1280x1024 |
106.8 |
122 |
87.6 |
100.1 |
|
1600x1200 |
77 |
88.4 |
65.1 |
74.5 |
What can be seen here
is that the 9800 takes a lesser hit compared to the 9700
from the increased visuals, however both cards will still
let you play at the highest resolution with all the
eye-candy on without a hitch. The 9800 is 5 frames faster
than its little brother at 42fps at the slowest recorded
frame, which is still very far from the undesired 30fps
mark.
|