Splinter Cell: Blacklist Tested, Benchmarked

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Equipped with his iconic night vision goggles and a new counter-terror agency, Sam Fisher has returned to foil another anti-US plot in Ubisoft's sixth Splinter Cell game. Titled Blacklist, the latest entry is a sequel to 2010's Splinter Cell: Conviction and attempts to find a better balance between stealth and action while reintroducing some franchise favorites.

Like Conviction, Blacklist was built using LEAD, a heavily modified version of Unreal Engine 2.5 with Havok physics that Ubisoft seems to prefer over UE3. PC gamers can look forward to a typical array of graphics options including TXAA antialiasing, soft shadows, horizon-based ambient occlusion and advanced DX11 tessellation -- all of which we plan to test with nearly two dozen graphics setups and a handful of processors...

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