Splinter Cell: Blacklist Tested, Benchmarked

By on August 27, 2013, 3:24 AM

Equipped with his iconic night vision goggles and a new counter-terror agency, Sam Fisher has returned to foil another anti-US plot in Ubisoft's sixth Splinter Cell game. Titled Blacklist, the latest entry is a sequel to 2010's Splinter Cell: Conviction and attempts to find a better balance between stealth and action while reintroducing some franchise favorites.

Like Conviction, Blacklist was built using LEAD, a heavily modified version of Unreal Engine 2.5 with Havok physics that Ubisoft seems to prefer over UE3. PC gamers can look forward to a typical array of graphics options including TXAA antialiasing, soft shadows, horizon-based ambient occlusion and advanced DX11 tessellation -- all of which we plan to test with nearly two dozen graphics setups and a handful of processors...

Read the complete article.

Add New Comment

TechSpot Members
Login or sign up for free,
it takes about 30 seconds.
You may also...
Get complete access to the TechSpot community. Join thousands of technology enthusiasts that contribute and share knowledge in our forum. Get a private inbox, upload your own photo gallery and more.