Carmageddon: Max Damage feels like it was designed in and for the year 1999, which on paper is a noble goal when trying to revive a franchise. Unfortunately, in practice it just doesn’t work, instead reminding us that time moves on. Max Damage is a collection of ideas that looked good on paper and sounded good in its Kickstarter pitch, but in practice it would only have been an acceptable sequel if it’d come out in 1999.
The structure and play of the Carmegeddon titles have always centered around being a beautiful mess; Max Damage is no different. The folks over at Stainless Games obviously “get it” in ways that developers of other goofy racers never did. While this game is a reworking of Reincarnation, this should actually be viewed as the final form of that less than stellar outing.