Need
for Speed 5 review
Posted by Julio
Franco on May 29, 2000
Company: Electronic
Arts Product: Need
for Speed: Porsche Unleashed
If you are a racing game fan
it’s almost impossible you don’t know about the Need for
Speed series. No doubt of it, NFS is a real classic in the PC,
the only other game I can think of that comes close to it
would be Test Drive, however in my opinion, Electronic Arts
has always made better games for each generation of them.
If you have played previous
versions of NFS I guess you know what to expect, but what’s
new and special in Porsche Unleashed?
As the name indicates this is
a Porsche dedicated game, that’s right… for the bad or for
the good, you won’t be able to drive Lamborghini Diablo’s
or any of the usual exotic cars we are used to see featured in
NFS, instead you will get just about every Porsche car that
has been released, from the early 50’s models to the actual
ones.
With a huge variety of cars to
drive with, it’s not all bad, even though you only have
Porsche’s as we have already mentioned and the variations on
how a car looks from one year to another sometimes it’s not
too noticeable, it’s of common knowledge that the developers
of the game had their own experiences with each one of the
models of the cars. With the help and support of Porsche
itself, EA has tried to bring a real Porsche experience on
NFS5.
Graphics
As expected PU graphics have
been greatly improved, with a new version of the game coming
out each year it’d be almost impossible to make something
revolutionary in the graphics department but instead we have
seen a constant evolution from the first 3D accelerated
version of the game to what we have today in Porsche
Unleashed.

The models look much better
now, with much more horsepower to play with, developers are
getting more serious when it comes to car detail, even
interiors have been worked out now, you can appreciate more
that in the showroom. Another of the improvements would be
taking advantage of new videocards’ larger memory capacity
for storing more detailed and complex textures that look less
blurry and equal to a more realistic overall picture. One of
the most impressive things I could see during a race were the
waterfalls present in a couple of courses, weather effects
have been also improved
noticeably.
I played the game with an ASUS
GeForce based card and a Voodoo3 3000. With all features
turned on, the game looked incredible but I must say speed
wasn’t exceptional; I still notice how Direct3D performance
isn’t on par with Glide, the worst thing of all that this is
not an API specific related problem but actually it’s all
about the poor Direct3D implementation most EA games have got.

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