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Resolution.
Selecting a lower setting will improve
performance & should maintain a higher frame rate. Higher resolutions
will look better (sharper graphics), although they generally run slower. You
also set the colour depth with this setting, set this to 16
bit for optimal performance
also (albeit it with more banding in graphics). If your card supports it you can
select 32 bit for best image quality (less image banding), although
performance will be reduced as a result.
Now
select the Image Quality tab.
Overall
image quality.
This slider bar may be used to select from a variety of pre-defined graphics
configurations. Slide the bar to the Left for a more performance oriented
setup (i.e. Many visual effects
disabled or lowered to improve frame rate) & slide to the Right
for an image quality oriented setup (i.e. More visual effects enabled or
increased to improve visual quality). I’d recommend ignoring this slider &
instead using a Custom setup.
DEM
density level. The
world of CFS 2 is constructed from digital elevation data (DEM). The DEM density
level sets the maximum resolution of the DEM to be displayed.
Slide this bar to
the Right to increase the level of complexity of scenery in the
game (Less distance between vertical points used to shape the terrain).
This will improve visual quality (more realistic terrain), although performance
can be reduced as a result (More polygons needed to be rendered). The
further the slider bar to the Left the simpler terrain textures will
appear (Less complex shapes due to a greater distance between the vertical
points used to shape the terrain), although performance will be improved as a
result. These shots below illustrate the difference by High & Very
Low DEM settings.
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Very
Low
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High
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As
you can see the smaller the distance between the vertical points the more
realistic terrain can appear, e.g. in the shots above you have basic hills when
the distance is large & where the distance between vertical points is small
the hills appear much more natural, sloping at many angles.
Max.
terrain texture size.
Moving this slider to the Right (Higher)
will allow the use of sharper textures for terrain in
the game, although performance can be lowered (Especially on low memory graphics
cards). The Lower this setting the more blurred textures will appear in
the game. Selecting a lower setting can improve performance on graphics cards
with low video memory.
Terrain
complexity level.
Sliding this bar to the Right will increase the complexity of the
outer lines of scenery shapes.
This will improve visual quality (more realistic terrain), although performance
may be reduced as a result. The further the slider bar
to the Left the simpler terrain textures will appear (Less complex
shapes), although performance will improve in such areas.
Max.
object texture size.
Moving this slider to the Right (Higher)
will allow the use of sharper textures in the game for
objects, although performance can be lowered (Especially on low memory graphics
cards). The Lower this setting the more blurred textures will appear in
the game. Selecting a lower setting can improve performance on graphics cards
with low video memory.
NOTE – Some graphics cards have a limit on maximum
texture resolution, e.g. with 3dfx cards older than the Voodoo 4 cards you
shouldn’t set this above 256 as its limited to 256*256 texture
sizes.
Maximum
visibility level.
This setting controls the maximum viewable distance in CFS 2 in Unlimited
visibility situations (Obviously depending on weather conditions in missions
this can be reduced substantially). Moving this slider to the Right will increase
the amount of visiblity, which can improve visual quality & improve your
visibility, although it will run slower. Move this slider to the Left for
improved performance with reduced visibility. 25 – 35 miles
should provide a great amount of visibilty while not impacting too
heavily on performance on all but the oldest graphics card.
Aircraft
shadows. Tick this setting to enable
ground shadows for aircraft. Unticking it will disable the
plane’s shadows. Shadows may come in useful for landing’s, although you will
spend most time in the air so I’d recommend Unticking this setting for
a performance boost.
Ground
scenery shadows. Tick
this setting to enable ground shadows for buildings
& dynamic scenery.
Unticking this setting will disable these shadows, this can
improve performance as they serve no really useful purpose (unlike Aircraft
shadows which can).
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