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Jedi Knight II: Jedi Outcast tweak guide

Graphics Options (continued)

Detailed Shaders. Set this to On to enable support for Shaders in Jedi Outcast. This allows for more finely detailed objects in the Game, the screenshots beneath illustrate this, in particular pay attention to the floor.

Shaders Off

Shader On

The effect of Shaders in action is best seen when in motion however, but is well worth enabling for best visual quality. Those with older Graphics cards or slow CPUs should disable this for optimal frame rate.

Now select the More Video button.

Brightness. Use this slider to set the game brightness (glare) level. Sliding the bar to the Right will increase the brightness level & vice versa. The further this is to the Right the more washed out textures may appear. Adjust this to suit your own needs.

Shadows. This setting defines the LOD (Level Of Detail) used for shadows cast by Models, if any. Options available are None, Simple & Volumetric of which selecting None will provide best performance. Simple will enable the rendering of basic, circular shadows beneath a model which shouldn’t cause a noticeable effect of Game frame rate on all but older Graphics cards. Selecting Volumetric will enable the rendering of more detailed shadows though I’d not really recommend selecting this unless you have a Graphics card with a T&L unit &/or the Games frame rate is already running smoothly, that & the volumetric shadows are fairly error prone & subject to being miscast. The images beneath illustrate 2 types available.

Simple shadow

Volumetric shadow

Video Sync. With this option you can enable/disable Vsync in the Game. Vsync effectively limits the frame rate to your current refresh rate at any given resolution. Frame rate can be perceivably increased when set to Off (disabled), as frames are rendered as fast as they can be regardless of refresh rate, although you may experience image tearing &/or controller lag as a result. With this set to On (enabled) you won’t experience either image tearing nor controller lag, although frame rate will be limited to your refresh rate. As such I’d recommend enabling Vsync for best image quality & disabling it when you intend to benchmark system/game performance.

Dynamic Lights. Set this to On to enable the casting of light from non-static (i.e. dynamic) sources, e.g. laser fire from weapons, explosions, etc. This adds a great deal to lighting in levels & can also make targeting enemies easier, particularly in darker levels or where they are concealed/far away. If you are on a very slow CPU (500Mhz or less) you should strongly consider setting this to Off for best frame rate.

Wall Marks. Ticking this option will enable the rendering of decals on walls/floors caused by weapon fire & such. This can enhance the realism of the Game a good deal, though on older Graphics cards the frame rate may well be adversely affected during fights with a lot of weapons being fired (& more importantly missing their targets) & should be Unticked with such Graphics cards, e.g. TNT2.

Anisotropic Filter. Anisotropic texture filtering is a high quality method for filtering textures. This provides significantly reduced texture aliasing & maintains texture sharpness over greater distances. The images beneath illustrate this filtering in use, or not. Pay attention to the floor most obviously.

Anisotropic Disabled

Anisotropic Enabled

The image quality difference is apparent enough & should your Graphics card support it I’d highly recommend you enable this (Except on Kyro Graphics cards for performance reasons) as it will improve visual quality noticeably. On Graphics cards which don’t support this filtering mode it will have no effect, e.g. 3dfx Voodoo 4.

 



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