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Medal of Honor: Allied Assault tweak guide

Graphics Settings #2

Wall Decals. Ticking this option will enable the rendering of decals on walls caused by weapon fire & such. This can enhance the realism of the Game a good deal, though on older Graphics cards the frame rate may well be adversely affected during fights with a lot of weapons being fired (& more importantly missing their targets) & should be Unticked with such Graphics cards, e.g. TNT2. This doesn’t affect the Static decals option however.

Weather Effects. Ticking this option will enable the rendering of optional weather effects in levels, e.g. rain & snow. These effects add a decent bit of atmosphere to levels which use them & as such I’d recommend leaving this enabled, though on more fill rate limited Graphics card you might get a small frame rate improvement by Unticking this option.

Brightness. Use this slider to set the game brightness (glare) level. Sliding the bar to the Right will increase the brightness level & vice versa. The further this is to the Right the more washed out textures may appear. Adjust this to suit your own needs.

Texture Compression. Tick this setting to enable the use of texture compression in MOH: AA, which allows the use of higher resolution compressed textures in the game. It is highly recommended that you do this on Graphics cards which support S3TC in OpenGL, e.g. NVIDIA GeForce 1- 4 or Kyro 1/2. This can also improve performance, though level loading times will be increased as textures must be compressed while loading a level. Untick this on Graphics cards which don’t support S3TC in OpenGL for both fastest level loading times & it may also avoid visual corruption.

Select Options then the Advanced button.

View Model. This option determines what models of yourself are to be rendered in the game. Options available being None, Gun Only & Full. Full will enable the rendering of your current weapon & arm, this is the slowest option though shouldn’t cause any frame rate problems on any relatively new Graphics cards. Gun Only will disable the rendering of your arm, which should provide a slight frame rate improvement with older Graphics cards while still making it easy to know what weapon you are currently using.  Only those with very old Graphics cards (Or CPUs) should you consider setting this to None, which will provide fastest performance though makes it harder to determine the weapon you’re using, or changing to.

Shadows. This setting defines the LOD (Level Of Detail) used for shadows cast by Models, if any. Options available are None, Simple & Complex of which selecting None will provide best performance. Simple will enable the rendering of basic, circular shadows beneath a model which shouldn’t cause a noticeable effect of Game frame rate on all but older Graphics cards. Selecting Complex will enable the rendering of more detailed & realistic shadows though I’d not really recommend selecting this unless you have a Graphics card with a T&L unit &/or the Games frame rate is already running smoothly.

Terrain Detail. This setting controls how detailed the scenery is in the game. Selecting a higher detail option will allow the use of increasingly more complex meshes for the landscape, which will yield a more realistic appearing terrain, but this will require increasingly higher amount of polygons rendered as a result. Using a lower detailed option will use less complex meshes for scenery, which will give less detailed scenery shapes, although this can improve performance – especially if your Graphics card can't handle rendering a high amount of polygons. This will have a greater effect in more outdoor levels though.

Model Detail. This option controls the LOD used for models in the Game, e.g. Soldiers. Selecting a higher detail option will allow the use of increasingly more complex meshes for these models, which will yield a more detailed appearing model, but this will require increasingly higher amount of polygons rendered as a result. Using a lower detailed option will use less complex meshes for these models, which will yield less detailed models being displayed, although this can improve performance – especially if your Graphics card can't handle rendering a high amount of polygons. The effect of this will probably be most noticed in the Omaha Landing or such large scale battles. The screenshots further beneath illustrate this setting in action at both Highest & Lowest.

 



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