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Posted on
March 21, 2002 by Thomas
McGuire
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Wall
Decals.
Ticking this option will enable the rendering
of decals on walls caused by weapon fire & such. This
can enhance the realism of the Game a good deal, though on
older Graphics cards the frame rate may well be adversely
affected during fights with a lot of weapons being fired
(& more importantly missing their targets) & should
be Unticked with such Graphics cards, e.g. TNT2. This
doesn’t affect the Static decals option however.
Weather
Effects.
Ticking this option will enable the rendering
of optional weather effects in levels, e.g. rain & snow.
These effects add a decent bit of atmosphere to levels which
use them & as such I’d recommend leaving this enabled,
though on more fill rate limited Graphics card you might get
a small frame rate improvement by Unticking this
option.
Brightness.
Use this slider to set the game brightness (glare) level.
Sliding the bar to the Right will increase the
brightness level & vice versa. The further this is to
the Right the more washed out textures may appear.
Adjust this to suit your own needs.
Texture
Compression.
Tick this setting to enable the use of texture
compression in MOH: AA, which allows the use of higher
resolution compressed textures in the game. It is highly
recommended that you do this on Graphics cards which support
S3TC in OpenGL, e.g. NVIDIA GeForce 1- 4 or Kyro 1/2. This
can also improve performance, though level loading times
will be increased as textures must be compressed
while loading a level. Untick this on Graphics cards
which don’t support S3TC in OpenGL for both fastest level
loading times & it may also avoid visual corruption.
Select
Options then the Advanced button.
View
Model.
This option determines what models of yourself are to be
rendered in the game. Options available being None, Gun
Only & Full. Full will enable
the rendering of your current weapon & arm, this is the
slowest option though shouldn’t cause any frame rate
problems on any relatively new Graphics cards. Gun Only
will disable the rendering of your arm, which should
provide a slight frame rate improvement with older Graphics
cards while still making it easy to know what weapon you are
currently using. Only
those with very old Graphics cards (Or CPUs) should you
consider setting this to None, which will provide
fastest performance though makes it harder to determine the
weapon you’re using, or changing to.
Shadows.
This setting defines the LOD (Level Of Detail)
used for shadows cast by Models, if any. Options available
are None, Simple & Complex of which
selecting None will provide best performance. Simple
will enable the rendering of basic, circular shadows
beneath a model which shouldn’t cause a noticeable effect
of Game frame rate on all but older Graphics cards.
Selecting Complex will enable the rendering of
more detailed & realistic shadows though I’d not
really recommend selecting this unless you have a Graphics
card with a T&L unit &/or the Games frame rate is
already running smoothly.
Terrain
Detail.
This setting controls how detailed the scenery is in the
game. Selecting a higher detail option will allow the
use of increasingly more complex meshes for the
landscape, which will yield a more realistic appearing
terrain, but this will require increasingly higher amount of
polygons rendered as a result. Using a lower detailed
option will use less complex meshes for scenery,
which will give less detailed scenery shapes, although this
can improve performance – especially if your Graphics card
can't handle rendering a high amount of polygons. This will
have a greater effect in more outdoor levels though.
Model
Detail.
This option controls the LOD used for models in the Game,
e.g. Soldiers. Selecting a higher detail option will
allow the use of increasingly more complex meshes for
these models, which will yield a more detailed appearing
model, but this will require increasingly higher amount of
polygons rendered as a result. Using a lower detailed
option will use less complex meshes for these models,
which will yield less detailed models being displayed,
although this can improve performance – especially if your
Graphics card can't handle rendering a high amount of
polygons. The effect of this will probably be most noticed
in the Omaha Landing or such large scale battles. The
screenshots further beneath illustrate this setting in
action at both Highest & Lowest.
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