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Visuals
(Advanced)
Next, go into the Advanced
options menu & select the Display options. NOTE
– Some of the options you have selected in Video
menu will be set here so there is no need to reset some
of these options as a result.
ActorShadows.
A setting of 0 for x disables
shadows. 1 enables simple circular
shadows. 2 will enable volumetric
shadows. Enabling shadows will reduce
performance, particularly setting it to 2,
leave it on 0. Depending on your system you may
be able to enable shadows without too much of a
performance drop.
Brightness.
Use
this setting to adjust the brightness level in the
game, setting it higher may well improve visibility,
although can the game look washed out if you set it too
high.
It is better to set this in the game menu itself
(mentioned earlier), where the effects can be seen
immediately.
CaptureMouse.
Set this
to True if you use are using mouse (which most
of you will be).
CurvedSurfaces.
This should
be set to False.
This will improve performance & the difference to
models is unnoticeable (only
player models are affected & it seems to be
a redundant setting). When set to True player
model meshes are smoothed out (dynamically
tesselated to up to 9X higher polygon counts)
which will result in more aesthetically pleasing
player models in the game.
Decals.
Set this to False to improve performance,
particularly with older graphics cards e.g. TNT 1.
Decals are the blood splatters or explosion marks that
get left on terrain during a game. Set this to True
for improved visuals.
FogDistPercentage. Leave this at the default setting of 1.
LodPercentage. This setting sets the range of which detail
textures are applied to the world. 1 is at the
maximum range, while 0 would be never (Same as
setting DetailTextures to False, i.e. Disabling
it). If you wish to get a balance between performance
& image quality then try setting this to a value
between 1 & 0, e.g. .5. This
can improve performance & offer the visual
improvements of Detail textures, albeit at a closer
viewing distance than default.
MinDesiredFrameRate.
Set
this to equal to whatever you feel is the minimum for
a playable game. 30
should be the ideal minimum frame rate for most users.
This specifies the frame rate threshold below which Rune will start
dropping detail - reducing model detail and not
drawing optional effects. If this is set higher than
your normal frame rate, then you will never see
reduced graphics almost always, but get the best
possible performance.
The ideal setting for this is about 10 frames
below your average frame rate.
When benchmarking it would be best to set this to
0 to give a
more accurate
indication of real performance (see later on in the
guide for how
to benchmark Rune).
NoDynamicLights. Set this to False for
better visuals. Set this to True
to improve performance a little.
NoFractalAnim.
This switch can be turned on for a performance improvement for cards that
slowdown with pre-frame texture uploads, especially
with OpenGL & to a lesser extent D3D. Glide,
Metal & Software rendering will run
perfectly with this set to False
& gain nothing by setting it to True.
Direct3d & OpenGL users may see a slight
performance boost when set to True.
NoLighting.
Set
this to False. Otherwise the game will look quite ugly. The difference in
performance between both is extreme, turn the lighting
off if you are totally desperate for a frame rate boost.
PlayerShadows. A setting of 0 for x disables
shadows. 1 enables simple circular
shadows. 2 will enable volumetric
shadows. Enabling shadows will reduce
performance, particularly setting it to 2,
leave it on 0. Depending on your system you may
be able to enable shadows without too much of a
performance drop.
ScreenFlashes.
Set this to True, this is used to change the screen colour, e.g. when you get
hit, or are underwater. Setting is to False may
marginally improve performance.
SkinDetail.
I’d recommend setting this to Medium, the
difference between High & Medium is
fairly small, added to the fact this will free up
video memory & you generally won’t be too
close to player models this gives quite a decent
performance improvement.
SlowVideoBuffering.
Ignore this setting, unless you are using Software
rendering. Set it to True
if you are.
StartupFullscreen.
If using a 3d card then you'll have no choice other
than running in full screen, it is faster than running
windowed anyway.
TextureDetail.
Set it to High if you can, although a lower setting is advised if you need the
extra performance (specifically cards with low texture
memory, e.g. TNT1), it will give a more blurred look
to the game though. Setting TextureDetail to High
will improve visuals more
than setting SkinDetail to High (&
also have a greater effect of frame rate).
UseDirectDraw.
Set this to True. It will improve performance on most systems.
UseDirectInput. Set this to True.
It'll performance/smoothness with Input devices, e.g.
mouse. Although should you experience any problems
with input devices try set this to False.
UseJoystick. Set this to False
unless you intend to use a Joystick to play the game,
however mouse & keyboard is the best way to play
Rune. It will improve performance slightly if you set
it to False
as well. Useful if you're on a low spec
machine.
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