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Soldier of Fortune II Tweak guide

Graphics Options (continued)

FSAA. This option allows you to select the FSAA mode to use in the game, with options available being Off, 2 Samples & 4 Samples. Similar to the Anisotropic Filtering Level option you’d be best leaving this set to Off unless your current frame rate warrants the frame rate hit enabling FSAA will cause – with 4 Samples providing greater jaggy smoothing than 2 Samples does, though performance will be much lower in this mode.

Alias Shaders. Setting this option to On will reduce the variety of textures used within the game, which will provide memory savings/ improved performance on most systems. Selecting Off will enable the use of the full variety of textures as intended within the game, which is recommended for Graphics cards with 32MB or more of Video memory.

Advanced Texturing. When set to On this enables rendering of detailed textures, which can further image detail in images though can also lower frame rate a bit. If you have a Graphics card older than GeForce 1 class then you’d probably be best setting this to Off instead for optimal performance.

Curve Subdivisions. This setting controls how detailed the scenery/architecture is in the game. Selecting a higher detail option will allow the use of increasingly more complex meshes for the landscape/architecture, which will yield a more realistic appearing environment, but this will require increasingly higher amount of polygons rendered as a result. Using a lower detailed option will use less complex meshes for scenery, which will give less detailed scenery shapes, although this can improve performance – especially if your Graphics card can't handle rendering a high amount of polygons. This will have a greater effect in more outdoor levels though.

Image Format. Use this to select the format for textures used in the game. Options available being – Default, 16 Bit, 32 Bit, S3TC Compressed, DXT1 Compressed & DXT5 Compressed. Default allows the Graphics card driver to choose the most appropriate mode, which isn’t really recommended. 16 Bit is recommended for those whose Graphics cards do not support any of the compression options available, nor have great enough Video memory to warrant using 32 Bit, e.g. Voodoo 3 would fall into this category as far as I’m aware (Not that you should be using a 3dfx card anymore). 32 Bit will provide best texture quality & fastest loading times, though is not recommended unless you have a Graphics card with 128MB Video memory & a similarly fast CPU with over 128MB RAM. DXT1 Compressed is recommended only for those with Kyro & ATI Radeon Graphics cards given the excellent DXT1 quality of those cards & the high compression ratio, do not select this for NVIDIA Graphics cards which have rather horrid DXT1 support. DXT5 Compressed is recommended for NVIDIA GeForce/ATI Radeon Graphics cards as it will compress textures with a good reduction in size & little compression artefacts. S3 Compressed should be tried if you have any other Graphics card.

Alpha Image Format. Use this to select the format for transparent textures used in the game. Options available being – Default, 16 Bit, 32 Bit  & DXT5 Compressed. Default allows the Graphics card driver to choose the most appropriate mode, which isn’t really recommended. 16 Bit is recommended for those whose Graphics cards do not have great enough Video memory to warrant using 32 Bit, e.g. Voodoo 3 would fall into this category. 32 Bit will provide best texture quality & fastest loading times, though is not recommended unless you have a Graphics card with 64MB Video memory – this is the recommended option if you can possibly use it & it doesn’t affect frame rate too much. DXT5 Compressed is recommended for those with lower Video memory models of ATI Radeon, NVIDIA GeForce, etc. Graphics cards as it will compress textures with a good reduction in size & not too noticeable compression artefacts.

Now scroll down the menu further.

 

Generic. This setting can be left set to Yes by pretty much everyone, unless you are having severe problems trying to run the Game. This will more than likely only be a problem for those with an out-dated Graphics card (Driver) installed or those with poor OpenGL support. On such Graphics cards you should set this to Off if you are having problems with the Game, otherwise leave this set to On. This shouldn’t be required for anyone with any sort of gaming oriented Graphics card, e.g. Kyro, GeForce, Radeon. This option alters the r_allowExtensions cvar.

Nvidia Specific. Set this to Yes if you have a NVIDIA GeForce 256 (Or any of the newer models – including those not yet released presumably) AGP Graphics card, this will enable the use of NVIDIA OpenGL extensions which can provide improved performance through optimised use of the AGP bus & better image quality using register combiners. Set this to Off if you have any other Graphics cards, e.g. TNT 2, ATI Radeon, etc. or experience problems with it enabled on your GeForce card (This might be a potential issue with motherboards with poor AGP implementations).

ATI Specific. Similar to the above option, Set this to Yes if you have an ATI Radeon (Or any of the newer models – including those not yet released presumably) Graphics card, this will enable the use of extra ATI OpenGL extensions – which will enable Truform support, which provides improved polygon counts on terrain in levels created by the Random Mission Generator, which should make them look better. Set this to Off if you have any other Graphics cards, e.g. GeForce 3, Kyro 2, etc. or experience problems with it enabled.

 



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