Return
to Castle Wolfenstein multiplayer pits players in a
team-based Axis versus Allies contest for front-line
domination, where multiple player classes must mobilize
& work together to accomplish mission objectives.
This guide will take you through many of the options
available for the Game, along with other tips & hints.
Troubleshooting
Download the latest
drivers for your Graphics card & Soundcard. This may
solve (some) Display or Audio problems you might encounter.
There are links to various manufacturers on the Drivers
page.
InstallDirectX
8.0A, or later, on your system if you haven’t already
done so. This may fix problems with Audio playback/Input
devices.
If you experience any lockups & such they might be
caused by overclocking, if so try lowering the
Memory/Core speed of the overclocked device.
Config
files
The
tweaks here can be either changed in your wolfconfig.cfgor you may make your own custom Config file for the
Game. If you want to make you own Config file then simply
create a New Text Document, enter in the settings
& save the file as All files & name it autoexec.cfg
(Or other name, although autoexec.cfg will be loaded automatically).
Save it in the demomain subdirectory of where the
Wolfenstein Demo is installed.
To
load your customconfig.cfg in Wolfenstein (If
you didn’t name it autoexec.cfg), bring down the
console & type /exec
customconfig.cfg & hit the Enter key.
NOTE – If you choose to
make the settings in your own custom Config file then you
can omit the seta (space) from each setting. In the wolfconfig
there will need to be a seta followed by a space.
E.g. In your wolfconfig.cfg a setting would appear as
follows, seta r_finish
"1",
while in your own autoexec.cfg it would appear simply as r_finish “1”.
Graphics
Load Return to Castle Wolfenstein, select Options, System
then the Graphics tab.
Quality. This
option allows you to choose from a selection of predefined
settings for Graphics to be used in Castle Wolfenstein,
although seemingly this is a non-functioning setting at the
moment. This isn’t an issue however as I’d recommend
against using pre-defined settings anyway.
GL Driver. This
displays which OpenGL renderer is to be used in Castle
Wolfenstein, although this is seemingly an useable option
given that 3dfx no longer exist, thus supporting older
(& Unsupported by the manufacturer) Graphics Card
isn’t much of an issue (In Castle Wolfenstein this option
allowed you to select the 3dfx OpenGL for older 3dfx
Graphics Cards).
GL Extensions. For
optimal performance set this to Yes, you should only
set this to No if you are having problems getting the
Game to run, or it is displaying odd image artefacts. This
may only be a problem with old Graphics Cards or by
incompatible Drivers.
Video Mode.
Selecting a lower resolution can improve performance
& maintain a stabler, higher frame rate. Higher
resolutions look better (sharper & smaller jagged
edges), they also tend to run slower. This all depends on
how slow/fast your system (Particularly Graphics card) is of
course. 1024 x 768 would be ideal in Operation
Flashpoint for most users.
Color Depth. Select
16-bit for best performance, but reduced visual
quality (More apparent banding). Select 32-bit for
best visual quality (Less apparent banding), although
performance will be reduced – especially on older graphics
cards. Using a 32-bit colour depth will also reduce
rendering errors as it uses a higher Z-Buffer precision for
performing depth calculations. Owners of Kyro 1/2 Chipset
based Graphics Cards should leave this set to 32-bit.
Fullscreen. Leave
this set to Yes if you are using OpenGL rendering in
Castle Wolfenstein (Which you should be).
Lighting. Set this
to Light Map lighting for best visual quality of
lighting in the Game. Vertex lighting should only be
used if you have a slow CPU as it will reduce the visual
quality of levels rather significantly.
Geometric
Detail.
This setting controls the LOD (Level Of
Detail) used in levels, with Higher
settings enabling the use of more detailed models in
the Game environment. Using a Lower
setting will yield less detailed models being used, which
will give the Game a more blocky appearance, although on
older Graphics Cards this can improve performance.
Texture Detail.
This setting controls the resolution of textures used in the
Game. The Higher this setting the sharper the
textures used in the Game will appear, although performance
can be lowered (Especially on low Video memory Graphics
Cards). The Lower the setting the more blurred player
& weapon model textures will appear. If you intend to
use High resolution textures be sure you have AGP
Texturing enabled in the BIOS &/or a Graphics
Card with 32MB or more of Video memory (Or have Texture
compression enabled).
Texture Quality.
This setting controls the bit depth of textures used in the
Game. 32 Bit will provide best quality for textures
used in the game, although this will also consume the
greatest amount of video memory, as a result you shouldn't
select this option unless you have a Graphics card with 32MB
video memory or greater (Or supports AGP Texturing). Using 16
Bit will provide the best texture quality/performance
trade off & will also consume less Video memory as a
result.
Texture Filter.
This
option controls the texture filtering method used. Options
available are Bilinear & Trilinear. For
best visual quality you should set this to Trilinear
(Improved texture sharpness & less texture aliasing),
although with some Graphics Cards the performance hit from
this may be a bit much, in which case set it to Bilinear
instead. Those with 3dfx Cards are should set this to Bilinearonly as they cannot perform Multi-texturing &
Trilinear texture filtering simultaneously. Most other
Graphics Cards should be able to use Trilinear
without issue.
Compress Textures.
When set to Yes,
textures will be compressed using DXT1 - 5 algorithms. This
will reduce texture memory requirements, which will
improve performance, although can introduce undesired image
artefacts such as more apparent colour banding into textures
& also will increase level loading times. Those
with 64MB of Video memory should set this to No
for best texture quality & improved level loading times.
Now select the Other
tab.
Brightness. Use
this slider to set the game brightness (glare) level.
Sliding the bar to the Right will increase brightness
& vice versa. The further this is to the Right
the more washed out textures may appear. Adjust this to suit
your own needs.
Screen
Size.
Use this slider to adjust the screen size of the Game.
Moving to the right to increase the size &
vice versa. Move this from the far right position if you see
fit to do so.