Quantum Conundrum: A Portal-Like Puzzle Shooter - Reviewed

By Jason Schreier on June 25, 2012, 12:28 PM

Let's just get this out of the way: Yes, Quantum Conundrum is a first-person puzzler, just like Portal. Yes, it was designed by Kim Swift, the project lead on Portal. And yes, it shares some of Portal's core traits: there's a physics-altering arm device, a goofy omniscient narrator, and an alarming number of buttons that need to be pushed.

But Quantum Conundrum crawls out from its spiritual predecessor's mighty shadow and stands, triumphant, as a game that's unique, raw, and brilliant in many ways. Finally, Portal has a worthy rival. Here's Quantum Conundrum in a nutshell: You're a little boy, age 8 or 10 or something unimportant (since your avatar doesn't talk or do much of anything), and you're visiting your eccentric scientist uncle at his eccentric scientist mansion. Just as you get there, the power goes out. Your uncle, Professor Fitz Quadwrangle, says something about being trapped in another dimension. Asks you to rescue him.

So you pick up uncle Quadwrangle's Interdimensional Shift Device, a glove that you can use to manipulate the objects around you by shifting any given room into one of four different physical "dimensions." Your job is to use these dimensions to solve puzzles throughout the mansion and restore the power so you can figure out just where the hell Quadwrangle disappeared to.

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User Comments: 1

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Guest said:

I pre-ordered the game and didn't like it. It's a shadow of Portal. First of all it's too childish... targeted on pre-teens, I suppose. The professor character is played by a mediocre voice actor, his lines are boring. The puzzles are interesting at times, but too often they require you to JUMP. Too much jumping with falling through and dying. It's very annoying. Jumping is the farthest thing from puzzles in my opinion. Of course, you had to jump and could die in Portal as well, but it was all in good measure. Here it happens on each step. I'm disappointed! Instead of solving tricky logical problems, I'm forced to jump and die. After a few wrong jumps and deaths I just want to throw this away. Perhaps if Valve would be producing the game, it would have come out better suited for the intellectual folks like myself, but in the current shape it's... Unique. It's a first person jumper, that's what it is. I can't play it, I wonder what pre-teens say.

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