What is your opinion on virtual texturing? Wouldn't it make sense to use a similar approach on a deferred renderer, especially for the cases where textures flood the local memory?
John: Virtual texturing is an interesting technique & 1 which tile based rendering can take full advantage of, given that a tile based renderer can look ahead a full scene to what textures are required (& in which tile).
Check it out.
Downloads and Drivers
From the Forums
Subscribe to TechSpot
Get free exclusive content, learn about new features and breaking tech news.