Benchmarks: Metro 2033, Splinter Cell Conviction

Metro 2033 doesn't have a built-in benchmark tool so we used Fraps to gauge GPU performance based on 60 seconds of the "Chase" level. The game was tested with DirectX 11, but Tessellation was disabled as it hammers performance too severely. Anti-aliasing was also disabled and instead we used the default analytical anti-aliasing with 16xAF.

Metro 2033 makes heavy use of Tessellation and this gives the new GeForce GTX 500 series graphics cards a clear-cut advantage over the rest of the competition. Although the GeForce GTX 570 was 18% slower than the GTX 580 at 1920x1200 it was still 21% faster than the GTX 480, which is huge. This led to a 52% advantage when compared to the GeForce GTX 470 while the GTX 570 was also 57% faster than the Radeon HD 5870.

Splinter Cell Conviction
Splinter Cell Conviction requires Fraps to measure in-game performance and we recorded 60 seconds of the first level, "Merchant's Street Market". The highest visual quality settings were used along with 4xAA/16xAF.

The Splinter Cell Conviction results are interesting as the GeForce GTX 570 and GTX 480 both delivered 43fps, making them 10% slower than the GTX 580. This meant that the GeForce GTX 570 was 19% faster than the GeForce GTX 470 and just 5% faster than the Radeon HD 5870.