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3D Spotlight : Tweaking : Deep Space 9 - The Fallen Tweak guide

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Deep Space 9 - The Fallen Tweak guide
Posted on January 11, 2001 by Thomas McGuire

 

General

IMPORTANT – To gain access to the Advanced Options menu. Load DS9 - The Fallen, press the tab/tilde key, then type preferences & hit Enter. Please note this as you will be using the Advanced Options menu a lot.

Open Advanced options, go into Advanced, then Game engine settings.

Set CacheSizeMegs to between 4 - 8MB (Default of 0MB). I've mine set to 8MB (Some machines might find a setting of ½ or ¾ system RAM to work better). You can read more about this setting here. You may also change the Cache directory to another partition/drive/folder. Open Advanced, File system & edit the CachePath setting to the directory of your choice.

Visuals

Start by going into the Video tab (Select the Options button when you load the game, then Video).

Video Driver. Select your graphics renderer using this option. You’ll only have to use this if you want to change renderer, as DS9 - The Fallen will detect the best renderer for you when you first load it.

Resolution. Selecting a lower setting will improve performance & maintain a stable (hopefully higher) frame rate. Although, higher resolutions will look better, they will run slower.

Color Depth. Set this to 16 bit if you’ve got a 3dfx card (not that you’ll have a choice). If you own an nVidia or other card you may be able to select 32 bit. This should be selected for best visual quality, although performance will be much lower as a result. Software rendering will actually run faster in 32 bit colour than in 16 bit colour. The opposite is true in hardware rendering though.

World Texture Detail, Set it to High if you can, although a lower setting is advised if you need the performance, it will give a more blurrier look to the game though. Setting Texture Detail to High will improve visuals more than setting Skin detail to High.

SkinDetail. I’d recommend setting this to Medium, the difference between High & Medium is fairly small, added to the fact this will free up video memory & you generally won’t be too close to player models this gives quite a decent performance improvement.

Brightness. Use this slider bar to adjust the brightness level in the game. Sliding it to the right may well improve visibility, although it can the game look washed out if you set it too high & vice versa. You may need to test different settings to see which results in the optimum level between for this setting.

Decals. Decals are the weapon/explosion marks that get left on terrain during the game. Unticking (Disables decals) this will improve performance, particularly with older graphics cards. If you have a fairly new graphics card you should be able to Tick this setting for improved visuals with little performance degradation.

Projected Shadows. Tick this setting to enable volumetric shadows. Enabling shadows will reduce performance, although will look more realistic. Untick this setting for optimal performance, particularly with older graphics cards.

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