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Giants: Citizen Kabuto tweak guide

Display Options #2

Shadow Detail. Setting this to Off disables shadows for your character & other models. Low enables simple circular shadows. High will enable volumetric shadows. Enabling shadows will reduce performance, particularly setting it to High. Id recommend setting this to Off.

Texture Quality. Options available are Low, Medium & High. The Higher this setting the sharper textures in the game will appear, although performance can be lowered (Especially on low memory graphics cards). The Lower the setting the more blurred textures will appear in the game. Selecting a lower setting can improve performance on graphics cards with low video memory.

Sun Flare Effect. Set this to On to enable light flares in the game, this allows effects such as light flares & halos to occur. Setting it to Off will improve performance & it can also improve visibility, e.g. you no longer get blinded by looking towards the sun.

Object Bumpmapping. Set this to On to enable the use of bump mapping on Models & Buildings. Bump mapping is a method to improve texture detail by using light calculations to add perceived depth to an object. Set this to Off to disable this effect, which should improve performance, although will give models/buildings a less realistic appearance (Flatter). This option will be set to Unavailable should your Graphics Card not support Bump Mapping.

Landscape Bumpmapping. Set this to On to enable the use of bump mapping on the Ground & Sea. Bump mapping is a method to improve texture detail by using light calculations to add perceived depth to an object - this should result in noticeably improved depth to the image than Object Bumpmapping will. Set this to Off to disable this effect, which should improve performance, although will give the ground/sea a less realistic appearance (Flatter). This option will be set to Unavailable should your Graphics Card not support Bump Mapping.

The screenshots beneath illustrate the effects off enabling & disabling both forms of Bump mapping in Giants.

Disabled

Enabled

As you can see bump mapping gives a greater perceived sense of depth to the environment.

Environment Mapping. Setting this to On will enable the display of reflections in Giants which will improve visual realism. Setting this to Off will improve performance for most systems, although will reduce image quality slightly not as much as disabling Bump mapping would however. This option will be set to Unavailable should your Graphics Card not support Environment Mapping.

View Distance. Use this slider to set the threshold at which terrain, models, etc. are rendered. Beyond this point such items are fogged out. Moving the slider to the Right has the effect of render the world further away for improved visual quality, & vice versa. This distance will directly affect performance. Slide it to the Left for improved performance, although visibility will be reduced. Personally Id recommend setting this 3 notches from the far Right.

Next click on the Change Resolutions button.

Available Display Drivers. In this section you can select the Graphics Card you wish to use in Giants, useful if you have multiple Graphics Cards installed as you might have guessed.

Available Resolutions. Selecting a lower resolution can improve performance & maintain a stabler, higher frame rate. Although higher resolutions will look better (sharper & less jagged), they generally run slower. This all depends on how slow/fast your system (Particularly Graphics card) is of course. Select 16 bit for best performance, but reduced visual quality (More apparent banding in textures). Select 32 bit for best visual quality (Less apparent banding), although performance will be reduced especially on older graphics cards. Using a 32 bit colour depth can also reduce graphical errors as it uses a high precision level for depth calculations.

Make sure to take a look at the TNT/Geforce, Voodoo3, Voodoo4/5 or Kyro 2 Tweak guide for information on how to optimize the performance/visual quality of those cards. These may help you improve image quality/performance even further than in-game tweaks can.

 



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