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Posted
on August 22, 2001 by Thomas
McGuire
Configuration Utility
Begin
by executing your Max Payne shortcut; this will initially load the Configuration
utility (As stated above you can disable this via the Command line for
the game).
Display
Adapter. This drop-down menu allows you to select the
Graphics Card to be used for rendering Max Payne, this won’t be of much use
unless you have multiple Graphics Cards installed, in which case you should
select whichever card provides best Direct3D performance, e.g. if you have a
Geforce 2 & Voodoo 2 installed select the Geforce 2.
Screen
Mode. Selecting a lower resolution can improve
performance & maintain a stabler, higher frame rate. Higher
resolutions look better (sharper & smaller jagged edges), they also tend to
run slower. This all depends on how slow/fast your system (Particularly Graphics
card) is of course. 1024 * 768 would be ideal in Max Payne for most
users.
Select
x 16 for best performance, but reduced visual quality (More apparent
banding). Select x 32 for best visual quality (Less apparent banding),
although performance will be reduced – especially on older graphics cards.
Using a 32-bit colour depth will also reduce rendering errors as it uses a
higher Z-Buffer precision for performing depth calculations. Owners of Kyro 2
Chipset based Graphics Cards should leave this set to x 32.
Acceleration.
This allows you to select which Direct3D HAL to use for rendering Max Payne.
Those with Hardware T&L supporting Graphics Cards, e.g. Geforce 2, should
set this to D3D Hardware T&L for best performance, while all others
should set this to D3D Software T&L (This should be the only option
available anyway for such Graphics Cards).
Now
select the Options button.
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