AMD's Radeon 16.10.2 drivers include support for three major games

Scorpus

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The holiday gaming season is fast approaching, and we're starting to see a number of major game launches on both PC and console. Today, AMD has launched a new set of Radeon Software Crimson Edition drivers that include support for the latest triple-A titles.

The Radeon Software 16.10.2 drivers pack game optimizations for Battlefield 1, Sid Meier's Civilization VI, and Titanfall 2, along with two virtual reality games: Serious Sam VR Early Access and Eagle Flight VR. There's also a DirectX 11 CrossFire profile for Civilization VI that takes full advantage of multi-GPU systems.

AMD graphics card owners can expect a small handful of bug fixes, including an update to Battlefield 1's CrossFire profile and fixes for Gears of War 4 crashes. However there are still some known issues with graphical corruption in The Division and crashes in FIFA 17.

As always you can download the 16.10.2 drivers through Radeon Settings automatically, or you can grab a manual installer from our driver download section here. Expect to see more frequent driver updates through November as more games hit the PC.

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Are there any FPS tests between 16.10.1 and 16.10.2 on those games?

Or everybody jumped the boat to .2 and we don't really know if the new drivers improved anything?
 
Good to see AMD being on top of driver releases. This is far better then the old attitude of "patch it three months after release" they used to use.
 
I don't understand why AMD needs to patch their drivers to support a game. Isn't it up to the game developer to write their game to work with the drivers, not the other way around?

AMD sets forth a standard when it comes to interfacing with their driver framework and graphics cards, these are APIs. This is the way we want you to interface with our hardware, we've provided these methods, use them. If you don't... good luck.
 
I don't understand why AMD needs to patch their drivers to support a game. Isn't it up to the game developer to write their game to work with the drivers,

I'm not 100% sure on this, but I imagine it's much easier for AMD to change their driver set as they have full use of the API/Source code whilst Fraxis will not. I also imagine you have to pay to get your game "optimized" by AMD and this turns out much cheaper than getting your in-house team to do it (if you were able to do it).


Just a theory, not fact.
 
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