True ... they could have two forks - legacy and higher performance.
I'm just saying that if they want to improve single core speeds without burning down the barn, they'll need to find another method of speeding up processing - right now they're both increasing clocks which drastically increases energy use.
Take Alder Lake - sure it's faster, but they achieved it by turning up the heat. Every implementation I've seen now requires water cooling and beefier cooling. As far as I know, that's the only way Intel's produced a CPU with a CPU core which can outrun Firestorm.
You keep talking about x86 like it's the
One True CPU (background chorus). It isn't. I've been in the biz for a lot of years, and the
One True CPU has been IBM System/360/370/390/3090, Sparc, Motorola 68K, PowerPC, RS/6000, and x86. Your reverence for the architecture probably stems from the fact that you've used it for you entire computing career, but that's only because you've encased yourself in your local consumer computing bubble.
I worked for a major midwestern medical center for 45 years before retirement, and have lived with and administered a wide variety of computing platforms.
ALL CPUs have one use case: computing. x86 is not the beginning of computing and it won't be the end of computing. It won for a while because of it's commodity price - not because of its great efficiency or sterling design.
Apple designed the Apple Silicon SoCs as a large monolithic SoC because they can run 16 and 32 channel memory at 200 GB/sec and 400 GB/sec respectively for the M1 Pro and M1 Max SoCs. Your traditional DIMM based memory is accessed at something like 50 or 80 GB/sec. All IP blocks including the GPU, NPU, and IP blocks including the media engine can
all access the memory at the speed of the SoC.
Here's a video of a comparison between an
Alder Lake desktop system compared with the M1 Max:
16" MacBook Pro M1 Max VS Intel 12th Gen i7 / RTX 3070 with 8K Video! This is SHOCKING! - YouTube
Apple has avoided a traditional Wintel architecture to bypass some of the Wintel overheads inherent in the CPU <- PCIe bus -> Discrete GPU architecture.