Maybe you should release a good sized playable demo *BEFORE* the game goes on sale so we'd know whether it's worth paying full price at launch or not then.
"Why don't gamers buy my game full price day one?"
What incentive do we have to do so?
Yeah I totally agree. Problem is you end up with games like Outriders where all the polishing is done on the first few demo levels instead of the full game. Gamers can't win, and some developers think we should accept whatever crap they shovel our way regardless of quality. I buy games at full price when I know they're worth it. Too many end up being the opposite.
Yeah I totally agree. Problem is you end up with games like Outriders where all the polishing is done on the first few demo levels instead of the full game. Gamers can't win, and some developers think we should accept whatever crap they shovel our way regardless of quality. I buy games at full price when I know they're worth it. Too many end up being the opposite.
Is this the plot for the never released Days Gone sequel then?The only paradigm that ever matters is class, rich vs poor. As technology negates the need for human labor, the percentage of any population which could reasonably, objectively, be labeled as useless, will naturally increase. As this happens and the ruling class's ability to use the poor in whatever capacity, for their own ends, will lessen and when they have no use for the poor they certainly won't be trying to take care of and support useless bodies so the next logical step will be to cull the useless.
Here's the thing as well. I bought Horizon Zero Dawn for full price on the PS4, then the DLC. I never finished the game, but still found it enjoyable. When it came out on the PC (my preferred platform) I thought about getting it. But I waited till it was on sale for 1/2 off and have been playing it for the last month. It's a great game and I don't mind buying it more than once.When Days Gone first came out, I purchased the deluxe edition or whatever it was called; you got a couple of additional items that were unnecessary, barely advantageous. The game requires you to witness every cut scene, regardless of play throughs. There was absolutely zero post-release content; no weapons, bike upgrades, skills, new story. Entire story arcs were introduced that made no effort to wrap up or explain away the gaps, and npc dialogue towards the end of the story hints at more, opening up even more story, "Come join us out west".
While the gameplay is very polished, I feel the game was still rushed to a deadline. Sony opted to offer Day Gone at a discount very soon after release, it wasn't long before it found itself in PS Now, their "pre-release" on steam and free edition on PS Plus stoked interest in me that they were actually going to finish something, provide more content, anything.
When games come out at $50 and you're told, "This is it" you enjoy what is provided. Days Gone featured itself like a AAA title with many installments to come, and then provided a dead-end experience with a thrill. Now the writer wants to lash out at their customers, their support (Playstation), whilst choosing to only release a limited version of their game on one console.
Now I find out...wait...there are more features, you've included them in the PC version, which tells me they were always there, and despite paying MORE than the full retail price for a deluxe or pre-order version, I've just been told essentially, "F off".
If you want customers to pay full retail - maybe provide the full game instead of holding out for extra bucks in download content that you're now just angry never came to pass and had to offer up in a PC version in yet another money-grab.
I know one player who won't be volunteering full retail price the next time a title releases with this writer's name on it.