Days Gone dev: If you love a game and want a sequel, buy it at full price

Maybe you should release a good sized playable demo *BEFORE* the game goes on sale so we'd know whether it's worth paying full price at launch or not then.

"Why don't gamers buy my game full price day one?"
What incentive do we have to do so?

Yeah I totally agree. Problem is you end up with games like Outriders where all the polishing is done on the first few demo levels instead of the full game. Gamers can't win, and some developers think we should accept whatever crap they shovel our way regardless of quality. I buy games at full price when I know they're worth it. Too many end up being the opposite.
 
Why is it my responsibility as a gamer and consumer to support the industry? I've been a gamer for at least 40 years (yeah I'm old), and there has been a constant decline in average quality. More importantly it seems that many developers/publishers are creating games for nothing more then making a buck. I remember when games weren't nearly as sophisticated but you could tell most of the time it was a labour of love.

Yes, nobody works for free, and nor should they. But what with early access projects being rushed to 1.0 to fulfill the developers obligations or simply abandoned. And AAA releases being nothing more than abortions that need numerous patches to even approach the vision all the hype created. Or simply not being fun to play. Why the F*UCK is it us gamers responsibility to ensure that these hacks get paid?!?

That *****'s statement is so self serving it isn't funny. Want most of your sales to be at full price? Give us a good reason to shell out the cash asshat. Why would anyone care about a sequel to a game that no one felt was worth the full price? Really? The whole complaint is nothing more than a someone whining about total self serving BS. It's a first world problem if I ever saw one.
 
Yeah I totally agree. Problem is you end up with games like Outriders where all the polishing is done on the first few demo levels instead of the full game. Gamers can't win, and some developers think we should accept whatever crap they shovel our way regardless of quality. I buy games at full price when I know they're worth it. Too many end up being the opposite.


Sadly, a very valid point.
And by the time you get to where you figure out you've been super, the 2 hour refund window has passed by by 30 minutes.

I'm pretty much at the point where I avoid anything by most major developers for at least half a year (I bought into the Doom Eternal hype, while not displeased with the game, I over paid).

Teardown, however, is worth every penny full price.
 
Yeah I totally agree. Problem is you end up with games like Outriders where all the polishing is done on the first few demo levels instead of the full game. Gamers can't win, and some developers think we should accept whatever crap they shovel our way regardless of quality. I buy games at full price when I know they're worth it. Too many end up being the opposite.

Right, you want us to pay fullprice for a ****ing game, I have one easy way to bypass the pain of the playable demo: get rid of Review Embargos.

If you allowed people to publish prerelease reviews before launch date, then you no-longer a complete inconsistency between the promo videos, an what crap you actually ship.

but publishers love that preorder money train (and will never let this happen)
 
How about make a game worth 60$ and we will buy it. From what I remember of Days Gone it was a standard post apocalyptic/zombie mutant game with less than interesting dialog and even less interesting story. Death Stranding was a better time than this game and it pretty much was a walking simulator.
 
Oh sure, in Australia Steam has listed the RE Village game for 122 freaking dollars, total BS. It could be the best game in the world and it will still be a cold day in hell before I'm going to get extorted like that. I'll happily play $50 for say a game like Skyrim or AC Odyssey which can give you hundreds of hours of game play, but for a game that has no replayability or is over in say < 20 hours screw that. Now Days Gone is massive and if it was on PC I would pay $50 for it, but not a cent more.

It was high pricing that was the main reason for piracy. There is no equivalent of Steam for consoles, so I'm so glad I'm not hostage to those insane prices. I would only ever buy second hand games if I owned a console.
 
The only paradigm that ever matters is class, rich vs poor. As technology negates the need for human labor, the percentage of any population which could reasonably, objectively, be labeled as useless, will naturally increase. As this happens and the ruling class's ability to use the poor in whatever capacity, for their own ends, will lessen and when they have no use for the poor they certainly won't be trying to take care of and support useless bodies so the next logical step will be to cull the useless.
Is this the plot for the never released Days Gone sequel then?
 
When Days Gone first came out, I purchased the deluxe edition or whatever it was called; you got a couple of additional items that were unnecessary, barely advantageous. The game requires you to witness every cut scene, regardless of play throughs. There was absolutely zero post-release content; no weapons, bike upgrades, skills, new story. Entire story arcs were introduced that made no effort to wrap up or explain away the gaps, and npc dialogue towards the end of the story hints at more, opening up even more story, "Come join us out west".

While the gameplay is very polished, I feel the game was still rushed to a deadline. Sony opted to offer Day Gone at a discount very soon after release, it wasn't long before it found itself in PS Now, their "pre-release" on steam and free edition on PS Plus stoked interest in me that they were actually going to finish something, provide more content, anything.

When games come out at $50 and you're told, "This is it" you enjoy what is provided. Days Gone featured itself like a AAA title with many installments to come, and then provided a dead-end experience with a thrill. Now the writer wants to lash out at their customers, their support (Playstation), whilst choosing to only release a limited version of their game on one console.

Now I find out...wait...there are more features, you've included them in the PC version, which tells me they were always there, and despite paying MORE than the full retail price for a deluxe or pre-order version, I've just been told essentially, "F off".

If you want customers to pay full retail - maybe provide the full game instead of holding out for extra bucks in download content that you're now just angry never came to pass and had to offer up in a PC version in yet another money-grab.

I know one player who won't be volunteering full retail price the next time a title releases with this writer's name on it.
 
When Days Gone first came out, I purchased the deluxe edition or whatever it was called; you got a couple of additional items that were unnecessary, barely advantageous. The game requires you to witness every cut scene, regardless of play throughs. There was absolutely zero post-release content; no weapons, bike upgrades, skills, new story. Entire story arcs were introduced that made no effort to wrap up or explain away the gaps, and npc dialogue towards the end of the story hints at more, opening up even more story, "Come join us out west".

While the gameplay is very polished, I feel the game was still rushed to a deadline. Sony opted to offer Day Gone at a discount very soon after release, it wasn't long before it found itself in PS Now, their "pre-release" on steam and free edition on PS Plus stoked interest in me that they were actually going to finish something, provide more content, anything.

When games come out at $50 and you're told, "This is it" you enjoy what is provided. Days Gone featured itself like a AAA title with many installments to come, and then provided a dead-end experience with a thrill. Now the writer wants to lash out at their customers, their support (Playstation), whilst choosing to only release a limited version of their game on one console.

Now I find out...wait...there are more features, you've included them in the PC version, which tells me they were always there, and despite paying MORE than the full retail price for a deluxe or pre-order version, I've just been told essentially, "F off".

If you want customers to pay full retail - maybe provide the full game instead of holding out for extra bucks in download content that you're now just angry never came to pass and had to offer up in a PC version in yet another money-grab.

I know one player who won't be volunteering full retail price the next time a title releases with this writer's name on it.
Here's the thing as well. I bought Horizon Zero Dawn for full price on the PS4, then the DLC. I never finished the game, but still found it enjoyable. When it came out on the PC (my preferred platform) I thought about getting it. But I waited till it was on sale for 1/2 off and have been playing it for the last month. It's a great game and I don't mind buying it more than once.

OTOH Days Gone wasn't even on my radar. I might of considered getting the PC port when it was on sale even though I have way way too many games in my library. Now? Not a chance. It could be the second coming and I wouldn't touch it. I don't know if it's just the attitude of one whinny little snot or the whole development house, but not going to happen now.
 
Optimize games to run as well as they would 6 months later and people would feel comfortable buying games day 1 at full price instead of waiting to see if it runs like crap or is full of bugs.
 
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