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'Doom' co-creator releases first new map in 21 years

By Shawn Knight
Jan 18, 2016
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  1. John Romero is one of the two most well-known names associated with Doom, the franchise he helped create more than two decades ago. The developer left id Software in 1996 but now more than 20 years later, he has once again turned his attention to the groundbreaking first-person shooter.

    Romero recently completed and published the first Doom level he's made in 21 years. The developer said he worked on the map - a reimagined version of the original's E1M8 stage called Tech Gone Bad - over the holidays and teased it as a "warm-up."

    In an interview with VentureBeat, Romero said that when he starts a new game, he likes to "warm up" by creating levels in something he's familiar with (Doom obviously fits that bill). The approach, he said, allows him to focus on the creation and not the tools.

    In this case, he used Doom as the levels are relatively easy to create using modern tools. The idea to remake E1M8 was an obvious choice, he said, as it was the only level he didn't make in the shareware version of Doom. Romero created the new map with DoomBuilder, adding that it was a total delight to use.

    A description of the new map is as follows:

    After exiting the Computer Station you knew the worst was up ahead. You still hadn’t reached the place where the demons were coming from. The steel door shuts behind you as you realize you’re there; you’re at the Phobos Anomaly. Cracks from hell are all over the place as seepage from the portal invades the entire installation. Now it’s time to find the portal and stop the demons from coming through. You know UAC had hundreds of scientists working at a high-tech lab somewhere in this area, and the portal must be connected to it somehow. Time to lock and load.

    Those wanting to give it a try can download it via Dropbox. A brand new Doom game is expected from Bethesda later this year.

    Permalink to story.

     
  2. Mandark

    Mandark TS Booster Posts: 76   +22

    Those were 'the days'
     
  3. Kibaruk

    Kibaruk TechSpot Paladin Posts: 2,512   +503

    How?? There was no lore whatsoever and "Browsing" for it wasn't possible at that time :p

    I'm really intrigued on how he sees the game, as there was no way on knowing what was hapening other than blowing up everything you came across and try to survive doing so and getting to the next map. Or that wasn't the way to play it??

    Damn it I'm really intrigued now!!
     
  4. psycros

    psycros TS Evangelist Posts: 1,324   +711

    LOL, same. I don't recall any names for maps, descriptive text, etc. Maybe it was in a manual..? I never had the boxed version. Still, pretty amazing he would knock this out even if its just a hype builder for the remake. I made a truly stellar Full Metal Jacket WAD file for that game..probably my greatest life achievement, sadly.

    You know what I'd *really* love to see added? Co-op mode.
     
  5. EClyde

    EClyde TS Guru Posts: 707   +181

    Just finished the level. It is good. I had fun
     
  6. VitalyT

    VitalyT Russ-Puss Posts: 3,155   +1,431

    Didn't take DOOM fanatics more than couple hours to finish it on Brutal Level and upload the video on YouTube.

    Here's probably the best of them:

     
    Kibaruk likes this.
  7. Kibaruk

    Kibaruk TechSpot Paladin Posts: 2,512   +503

    I never thought I would enjoy so much a replay of this. What's his doom??
     

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