Fans are frustrated after leaked gameplay footage reveals Starfield is harder to explore...

Yeah, I don't see a point fully speculating until something more concrete is out. It is definitely pretty petty to nitpick, considering how bland most of the planet's surfaces would be if they didn't concentrate stuff to do (an inconvenient truth some gamers won't want to hear).

I do feel that the loud PS fanboys will also blow this out of proportion. At least, the ones who don't also have a gaming PC lol

Not me tbh. I may have admitted before now to jumping on the PS5 train a month ago but I had good reason.
Firstly the backlog of PS3/4/5 games that I missed out on and aren't yet or won't be coming to PC. The premium sub also gives me options for more besides those. And it's an easier medium for gaming and variety for and with (coop) my gf. That Starfield isn't a feature here is no biggie for me. I also have a decent gaming PC, less decent gaming laptop, a Steam Deck and XBGP. Options are good.

Tbh I'm more concerned about several other things. How Starfield actually turns out re my preferences and it's status re bugs etc, at and post launch. How it'll run on my PC, if not so much the laptop. How (bear with me) FSR3 aso will turn out and how that might bear on my PC performance given the temptation to upgrade sooner with a new AMD card with the Starfield promotion (expiring Sept 30th) The latter as, all else above being fine, I'd rather own Starfield outright being a longer, slow burn, big screen kind of game for me that I'll probably take a year or two over.

Decisions, decisions... and kinda first world ones at that. But better than getting outraged by things that are trifles anyway.
 
I don't see the problem. There was some Nintendo game where they fired up a Switch emulator and had their Pikmin walk all the way around the planet -- which took something like 3 months. Is that fun? I'm going to venture "no, not really." Since this is after all a game, and not real life, I do appreciate the game keeping me from getting disoriented and wandering hundreds of miles away from anything game related or fun.
 
It's a new AAA IP locked to XBX and PC. That alone is enough to bring the Playstation fanboys out in droves to perform Olympic level mental gymnastics to find fault with the game. Add on the typical jaded gamer that lives to bash anything popular cause it's not an exact copy of <insert their favorite 20yr old game here>

I see no problems with having boundaries placed within the radius of your ship. Just get in your damn ship and go in the direction you want to go. Not having this limitation in No Man's Sky was meaningless as every world took a small sample of flora and fauna then copy>pasted those 15 items across the entire planet. There wasn't much to FIND with all that freedom aside from yet another copy>pasted drop ship or facility. NMS BADLY needed denser content so 99% of your gameplay wasn't mindless travelling. They could have easily reduced planet sizes by 75% and the game would have lost nothing.

While I would have preferred to see a better data streaming implementation for those of us with 32gb+ of memory this is hardly game breaking and they didn't lie about it if it only means you need to move your ship to where you want to explore. It was already bad enough when you wander off in NMS to realize when your inventory is full how far you were from your ship and now had to make the long slog back. This isn't a bad thing and it just might be a good thing.

And to those PS fanboys Sony's never attempted anything on this scale so you sound like someone from Bolivia complaining about how long it took the US to get to the moon and didn't get everything right in one try. How many exploration limitations are there in EVERY Sony exclusive? Laughably more than this.
 
I'm only an hour in, so I haven't had a chance to check this out yet, but so far beyond the expected a nice thing about it is that after only about 20 or so minutes from starting I already have a ship of my own.
Not like the painful, molasses pace to the start of Skyrim or some Fallout games.
And I won't be surprised if we see a performance patch very soon. Some occasional, brief stuttering where the frame rate tanks for a few seconds, switching between graphics presets does very little for increasing performance, and FSR 2 doesn't seem to do much at all.

On the upside, nobody will ever say the game is slow (Once you get out of the mines, which takes 10 minutes +\-) and combat is tight as hell. And yeah, graphics are truly excellent.
 
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I'm only an hour in, so I haven't had a chance to check this out yet, but so far beyond the expected a nice thing about it is that after only about 20 or so minutes from starting I already have a ship of my own.
That's good! I must admit I am not a fan of those games where you just have to grind and grind before you can do anything. I forget what game it was I started playing, but it took at least an hour to get a ship; I jumped the ship one jump (to the next star system), out of fuel. And no way to refuel it. There was this whole massive skill tree and you had to spend more time gaining some skill or other on it before you could actually install mining equipment on a ship and be able to obtain any fuel. I've got no problem with "watch your fuel level" being part of a space sim, but really... I was done at that point, I could tell I'd be at it for hours basically working a second job in game rather than having some fun and adventure.
 
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