John Carmack is optimistic about next-gen consoles, not sold on Kinect

By Justin Kahn
Aug 2, 2013
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  1. Id software's John Carmack is one of the industry's most well respected developers, and has been so for many years. At his annual Quakecon keynote address this year, the legendary developer didn't shy away from expressing his opinions on Microsoft...

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  2. St1ckM4n

    St1ckM4n TechSpot Evangelist Posts: 3,197   +555

    Whoa, Kinect 2.0 has latency issues still? It's not clarified, but damn, if so that's a big problem. MS touted it as having 'no lag'.
  3. It is possible that he mentions the "latency" in Kinect merely as a "design" issue, when compared to a mouse input.

    in a mouse you slightly move a finger to input action. in Kinect you have to move a large arc to direct input, and there's an inherent latency there, and it's normally one input command, compared to a mouse.

    I believe this is what he meant.
  4. Yannis Gravezas

    Yannis Gravezas Newcomer, in training

    I don't think that's what he meant. The mouse transmits very short messages over the usb, probably less than 10 bytes for each new coordinate pair transmitted, let's call it per frame. The original kinect has to transfer 420KB per frame. The mouse input is very straightforward in it's use, just x-y and some button bits. The kinect information needs processing on the host to be actually useful. MS didn't say it will have no lag but that it dropped from 90 to 60 ms. This is a big no no for action games


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