Meta plans to take a 48 percent cut of Horizon Worlds content sales

Polycount

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In context: It's common for digital sales platforms like the Google Play Store, the App Store, and Steam to take a 30 percent cut of the revenue generated by third-party app and content sales. Plenty of developers have disagreed with that cut in the past, including Facebook (now Meta). However, Meta has seemingly changed its mind on creator/platform holder revenue sharing... Or at least decided that those complaints don't apply to its own services.

When Meta begins allowing the broad sale of digital assets in its Horizon Worlds VR experience, it will take a whopping 47.5 percent cut from content creator revenue. This factors in both the Meta Quest Store's 30 percent cut and a separate 17.5 percent cut from Horizon World itself.

That's almost a 50 percent slice of the pie for Meta, which is absolutely massive and far beyond what most other content distribution platforms usually charge for their services. Meta, for its part, has said the cut it takes is a "pretty competitive rate in the market."

We aren't sure which market Meta is referring to here. None come to mind where only half (roughly) of the revenue ultimately goes to the actual content creator. If our readers know of any such stores, feel free to share them in the comments below.

That said, Horizon Worlds hit 300,000 users last month, so there's certainly a market to tap into. With such low income potential, though, the question is, will creators even want to? Only time will tell.

It's worth mentioning that, for now, only a handful of creators can sell stuff in Horizon Worlds as part of a limited pilot test. As such, the exact revenue split numbers might be tweaked based on creator feedback in the months to come. Furthermore, Meta's cut is only as high as it is because Horizon Worlds isn't yet available on other platforms.

When it comes to other VR storefronts, Meta's cut will be replaced by said storefronts', leaving the company with only the remaining 17.5 percent in Horizon Worlds transaction fees. Of course, this distinction probably won't matter at all for creators, who will make roughly the same amount either way.

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They should be giving devs back 48% on top of the 100% they sell just to make sure people actually show up to develop and populate their nonsense second life cheap knock off.

Don't get me wrong not even *that* would actually save them but it'd be a bit more interesting than hearing "Oh we have a revenue split like Apple...But much worst oh and without the desirable and widely popular built in platform nobody actually wants to use this one...Oh and actually, since we're using NFTs it also means that by the time you can actually cash out your 48% revenue of the sale it might be just 20% left or 10% left or maybe just 4% left because of how stupidly volatile NFT value can be"
 
were they the votes you got ? See the hint below QP try Saturday night PST - Those Californians are pretty liberal so you will need to embrace all your inner genders .

American Idol VR
Have you ever dreamt of making it big as a singer/songwriter? Well then here’s your shot. American Idol VR is a public world where you can put your vocal skills to the test in front of a live audience. Like the actual show, you’ll perform a single song for three judges played by real people. At the end of your audition, the audience provides feedback in real-time using in-game gestures.

Like all of the worlds included on this list, the quality of your experience will depend heavily on when you choose to log on. For the best experience possible, we recommend signing in on Saturday night. Simply look for American Idol VR in Horizon Worlds.
 
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