Mobile gaming revenues forecasted to surpass those of PC gaming for the first time ever

Shawn Knight

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The gaming industry will generate nearly $100 billion in revenues in 2016 according to new data from market research firm Newzoo.

In its latest Global Games Market Report, the firm says gamers worldwide will generate a total of $99.6 billion by the end of the year – an increase of 8.5 percent compared to 2015. Why the jump in revenues, you ask?

Two words: mobile gaming.

The market researcher predicts mobile gaming will account for $36.9 billion in revenues, more than a third of the total pie. That’s up a whopping 21.3 percent year-over-year. Perhaps more importantly is the fact that, if Newzoo’s projections are on point, mobile gaming revenues will surpass PC gaming revenues for the first time ever.

Nearly half of total global game revenues (47 percent, to be exact) will come from Asia-Pacific territories with China alone accounting for $24.4 billion. In comparison, the firm anticipates the US market will contribute $23.5 billion this year. China will likely remain the largest games market for the foreseeable future, Newzoo said.

As you know, augmented and virtual reality is a hot topic in technology circles right now. Newzoo believes that in the long term, these technologies will change how consumers communicate with each other and interact with content. In the short to medium term, however, the firm expects most of the revenues generated to come from hardware sales, spectator content and live viewing formats. That said, revenues generated in this segment will remain marginal for the near future.

Lead image courtesy Getty Images

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I wonder how long it can really last this way? Not to doubt the popularity, but with the population graying as fast as it is, doing anything on those little screens becomes harder and harder. Now, if they could create a fold out 32" screen model I would certainly take a look at it (and actually be able to see it!).
 
I don't know if you can call what is on mobile as truly gaming for the most part. It's just micro transactions on basic games that has made it so large. I guess the old saying is true. "A sucker is born every minute"
 
I wonder how long it can really last this way? Not to doubt the popularity, but with the population graying as fast as it is, doing anything on those little screens becomes harder and harder.

I don't know about that. Far as I know (personally and in general), a lot of old people prefer using a tablet to a PC, because it's easier and a better match for their needs). If you need to use reading glasses anyway, might as well use it with something you can hold in your hand and use where you feel like it.
 
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