Mozilla to bring Unreal Engine 3 to the web without plug-ins

By Shawn Knight
Mar 28, 2013
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  1. Epic has teamed up with Mozilla to bring Unreal Engine 3 to the web with Firefox, plug-in free. The announcement came during the Game Developers Conference where Mozilla showed Unreal Tournament and the Citadel demo running natively in the browser.

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  2. bielius

    bielius TS Booster Posts: 211   +14

    Another step taken towards real gaming in your browser.

    Not sure if it's good or not though.
  3. But can it play Crysis?
  4. TS-56336

    TS-56336 TS Addict Posts: 609   +109

    The demo is older than Infinity Blade. It was used to show off new UE3 features. It's kind of been a benchmark, or proof of concept, for other platforms since.

    "Can it run Doom" has kind of become "Can it run Epic Citadel."
  5. Skidmarksdeluxe

    Skidmarksdeluxe TS Evangelist Posts: 5,911   +1,704

    That's all well & good but what about it devouring your cap? And what about the millions of schmoe's in the world who aren't lucky enough to have a very high speed connection?
  6. VitalyT

    VitalyT Russ-Puss Posts: 2,917   +1,176

    I don't think so...

    One has to be mad to spend time learning and developing for a browser whose market share is consistently shrinking:

    Chrome is picking up Mozilla's shares, but Google is conscious about use of standards in the browser, they wouldn't attempt such a stupid stunt that Mozilla came up with out of desperation because they are losing the market.

    There are other important things due to appear in Chrome soon, and first of all - embedded support for H.265 / HEVC. They have no choice in that, as their home-cooked VP9 is miles behind HEVC.
  7. Lurker101

    Lurker101 TS Evangelist Posts: 662   +157

    Wrong engine
  8. LNCPapa

    LNCPapa TS Special Forces Posts: 4,181   +411

    Any of you guys check out the emscripten compiler? Check out some of the incredible things they can port over to run in a browser here:

    To point out something really impressive take a look at the UNIGINE port...

    It really is impressive how far they've come to bringing us everything we need in the browser. I remember before QuakeLive launched I thought it was impossible to get it working in a decent manner.
  9. Jad Chaar

    Jad Chaar TS Evangelist Posts: 6,473   +963

    Next thing is to leave flash for HTML5.
  10. treetops

    treetops TS Evangelist Posts: 1,842   +126

    Hmm what is the point of running it in your browser? Is it so people can make unreal engine 3 games easier? Do they stream instead of downloading? Is it so compatibility will be easier for all platforms?
  11. LNCPapa

    LNCPapa TS Special Forces Posts: 4,181   +411

    No, it depends, yes...

    as far as the "it depends" goes it's really up to how the application was coded as to how much has to be pre-downloaded in order to get going.

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