No Man's Sky's 20th content expansion massively overhauls capital ships

Cal Jeffrey

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In context: No Man's Sky has provided more free content than anyone ever expected. Its rocky launch prompted Hello Games to continue working on its epic space-faring title until it delivered everything Sean Murray promised from the beginning but didn't stop there.

On Wednesday, the studio dropped its 20th major content update focusing on freighters and frigates. No Man's Sky update 3.94, titled Endurance, completely overhauls these capital ships in a way that will have players spending much more time on them. From new base-building tools to a dynamic crew, the game's largest vessels are nothing like before.

For those unfamiliar, freighters are large ships in No Man's Sky primarily used to store star ships and explore the universe. They have come a long way from their humble beginnings, but the capital ships have always seemed cookie-cutter-ish and devoid of life aside from random vendors in the hanger and the ship's two-man bridge crew.

These vessels are entirely different after the Endurance update. In addition to the standard bridge crew, players will now find freighter personnel performing tasks and wandering the hangers among the traders that have landed to sell their goods. They will also see members of their frigate and fighter fleets meandering through the vessel.

Adding these extra NPCs to the roster of characters on the capital ships does not affect gameplay too much, but it does create a more realistic atmosphere. Instead of the colossal craft seeming like a ghost wreck, it will now be a lively place resembling what one would expect on such a massive starship.

Another aspect of freighters that got a rework is base building. Orbiting bases have been a thing for a few years, but I have never built one because I suck at decorating. The Endurance update will make things easier by adding prefabricated themed rooms. Advanced players will still have full access to all the previous freighter-building tools to continue making incredible and elaborate orbiting homes. However, now noobs like me can make a decent base without as much planning and skill.

Even advanced builders will find the new additions to freighter base parts sparking fresh ideas for remodeling or building from scratch, including glass hallways, exterior catwalks, themed rooms, agricultural modules, and observation decks. Once you have your capital ship's base decked out and the crew member walking around, you will never look at freighters the same way again.

Perhaps even more exciting is that random freighters encountered while playing are also subject to these changes. Even though the exteriors of the procedurally generated capital ships looked different, the interiors were all the same. The Endurance update adds procedurally generated floor plans and a bustling crew to all NPC freighters.

So even if you still don't enjoy base building in space, the ships you encounter will feel more alive and unique. Better yet, when you successfully rescue one from pirates and the captain offers to sell it to you, the prebuilt interior is yours to customize further or leave as is.

Those are the most exciting changes in the No Man's Sky 3.94 patch, but as always, there are tons more quality of life and visual tweaks that we don't have time to mention. Head over to the patch notes to see what else is in store.

If you haven't played NMS in a long time, it is well worth reinstalling, considering all the content that has landed just in the last year.

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I am constantly blown away by how Sean and the team at Hello Games are pumping these updates out without the micro transaction shenanigans that other studios would have pulled long ago. They are true angels. I hope they continue to enjoy healthy sales to sustain their future development aspirations.
 
After trying numerous times, I'm now convinced this game is just too complicated to really get into.

In the time it takes just to learn the interface, you could probably play and complete half a dozen other games.
 
After trying numerous times, I'm now convinced this game is just too complicated to really get into.

In the time it takes just to learn the interface, you could probably play and complete half a dozen other games.
If this is complicated then I wonder how would you feel after playing Eve Online :)
 
They can keep pumping out all the updates they want, but I still remember when they first appeared and number of lies they used to try to sell the product. I don't do business with liars and simply tell them ....

NO SALE
 
They can keep pumping out all the updates they want, but I still remember when they first appeared and number of lies they used to try to sell the product. I don't do business with liars and simply tell them ....

NO SALE

I look at it a bit differently. They were under enormous pressure from the publishers and the community to release the game within a set timeframe, so what came out was a hot unfinished mess. If the devs had a say, they would have taken another year to finish more features and release, but that wasn't an option.

Since release, they have spent years releasing FREE content updates and upgrades for the game, not paid DLC like almost every other game developer out there does for major changes like these. The game now far exceeds the original promises and features that were intended to be in the game from the start. It's actually a pretty impressive story of redemption.
 
Yes, always best to assume people can't change or learn from mistakes lol, especially after 6 years.
Well, if he is basing his opinion on observing politicians and other hoarders of wealth and power, then I honestly can’t blame him for coming to that conclusion.
 
I am constantly blown away by how Sean and the team at Hello Games are pumping these updates out without the micro transaction shenanigans that other studios would have pulled long ago. They are true angels. I hope they continue to enjoy healthy sales to sustain their future development aspirations.
I'm definitely buying it for the Switch, even though I probably will rarely, if ever, play on it. I'm always looking for ways to support HG because almost any other developer out there would have abandonned this game a month after release and called it a loss.
I look at it a bit differently. They were under enormous pressure from the publishers and the community to release the game within a set timeframe, so what came out was a hot unfinished mess. If the devs had a say, they would have taken another year to finish more features and release, but that wasn't an option.

Since release, they have spent years releasing FREE content updates and upgrades for the game, not paid DLC like almost every other game developer out there does for major changes like these. The game now far exceeds the original promises and features that were intended to be in the game from the start. It's actually a pretty impressive story of redemption.
Yeah, it was pretty much Sony's fault. HG repeatedly asked for more time, but Sony wanted it out yesterday and set a hard deadline. Now for the last six years, the devs have had no pressure to do anything and have pumped out about three major content expansions per year strictly out of a passion for the game and the community. Call me a fanboy if you want, but I don't see any other developers pumping out 100% free (meaning no microtransactions involved) content for six years on their games. Which is why I don't mind that I own multiple copies of the game and NMS merch. I feel like I've gotten way more than my money's worth.
 
Well, if he is basing his opinion on observing politicians and other hoarders of wealth and power, then I honestly can’t blame him for coming to that conclusion.
Sure, but I wouldn't but a game dev into that same bucket. I understand first impressions making or breaking something, but I think there should be some amount of reconsideration over time both ways (improving or falling). Following the same logic of first impressions carrying through time, you'd come to the conclusion that Blizzard still makes good games, and we know that's not true.
 
I'm definitely buying it for the Switch, even though I probably will rarely, if ever, play on it. I'm always looking for ways to support HG because almost any other developer out there would have abandonned this game a month after release and called it a loss.

Yeah, it was pretty much Sony's fault. HG repeatedly asked for more time, but Sony wanted it out yesterday and set a hard deadline. Now for the last six years, the devs have had no pressure to do anything and have pumped out about three major content expansions per year strictly out of a passion for the game and the community. Call me a fanboy if you want, but I don't see any other developers pumping out 100% free (meaning no microtransactions involved) content for six years on their games. Which is why I don't mind that I own multiple copies of the game and NMS merch. I feel like I've gotten way more than my money's worth.
Pretty much. The only thing the studio actually did wrong was getting in bed with the likes of Sony.

The easy, typical game dev thing would have been to just abandon this project and move onto the next thing and rely on the media cycle to flush it down the memory hole. Instead, they keep iterating on it and developing it, and the contrast to other disasters like Fallout 76 and Anthem couldn't be more stark.
 
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