Nvidia is making some pretty bold claims around DLSS 3, like the ability to 3x-4x performance with RTX 40 GPUs. Let's explore this new technology and see if it's a true next-gen selling point.
Nvidia is making some pretty bold claims around DLSS 3, like the ability to 3x-4x performance with RTX 40 GPUs. Let's explore this new technology and see if it's a true next-gen selling point.
This is, by far, the biggest hurdle to overcome and probably not one that can be - after all, two frames need to be buffered before all three (#1, #2, DLSS frame) appear. The game engine has only cycled twice for three frame presents.However, we're uncertain if the main issue of latency can ever be solved given DLSS 3 fundamentally needs access to a future frame to slot in its generated frame. If Nvidia can somehow fix latency that would be amazing and elevate DLSS 3 to killer feature status, but we wouldn't hold our breath for that to happen.
In short, DLSS 3 will be of benefit to you provided you meet a few criteria:
1. Before enabling frame generation, you need to already be rendering the game at a decent frame rate, in the 100-120 FPS range.
2. You'll need to have a high refresh rate display, ideally 240 Hz or higher.
3. You'll need to be playing a game that is slower paced and not latency sensitive, like a single-player title.
Rebranding! Gotta sell those high end cards somehow, eh?I always thought the purpose of DLSS was to make games playable that weren't before.
Exactly, who the heck is this actually for? I have seen other articles saying around 80 is the sweet spot, but still, that's a more than playable framerate that will already look great in motion. Adding latency and other artifacts for a little bit smoother animation seems ridiculous. Maybe in something like a third person action game, but I always thought the primary reason for high frames was input lag. Most people are just fine with a solid 60fps in just about any title except competitive ones.That's maybe up to 0.1% of all owners.
It's a visual fidelity feature. Whatever you think of Nvidia and RTX 40, marketing this as increase performance was intentionally deceptive, around my parts, they call that a lie.This is, by far, the biggest hurdle to overcome and probably not one that can be - after all, two frames need to be buffered before all three (#1, #2, DLSS frame) appear. The game engine has only cycled twice for three frame presents.
It's first version and you're dismissing it as a whole already? Interesting....This is, by far, the biggest hurdle to overcome and probably not one that can be - after all, two frames need to be buffered before all three (#1, #2, DLSS frame) appear. The game engine has only cycled twice for three frame presents.
No, I'm not - merely pointed out that the issue of added latency isn't likely to be addressed. That latency itself isn't necessarily a problem; in some games, it won't even be noticeable. The frame generation algorithm will certainly improve and the number of the visual issues should decrease in due course.It's first version and you're dismissing it as a whole already? Interesting....
Agree with you, DLSS is the best feature to show BIG numbers.DLSS3 is exactly something the marketing department would create.
Right, exactly why it's even harder to purchase these. Unless your pay has adjusted for inflation. That has not happened for all of us.It all doesn't matter with the cost of these cards. 3 weeks of groceries costs about as much anymore.
The only value is motion fidelity. Looking like you are running the game at a higher refresh rate so that motion looks smoother. There is no other perceivable benefit and as far as I'm concerned, at least right now, the negatives outweigh the positives.Maybe I am slow, but I don't see any value in those really high frame rates if the input latency is not there. Reviewers use FPS to benchmark graphics cards and it sounds like they found a way to exploit that without really delivering value.