OnLive gets demoed, launch details coming 'soon'

By Matthew
Feb 19, 2010
  1. Founder and CEO of OnLive, Steve Perlman, demonstrated the potential of his forthcoming on-demand cloud-based gaming service at DICE Summit yesterday, and to the surprise of many, it worked without hitch. The premise of OnLive may seem too good to be true, but while on stage the technology reportedly performed well.

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  2. satty

    satty TS Rookie Posts: 27

    Is it going to be free?
    if not, then better stick to the good old pc
  3. Matthew

    Matthew TechSpot Staff Topic Starter Posts: 5,268   +92

    Why would it be free?
  4. levar

    levar TS Rookie Posts: 229

    yea doubt it'll be free, more an likely it has to be cheaper than both the PS3, 360 and Wii. I don't see this going anywhere higher than $200 though I may be wrong.... acutally it probably gonna cost more.
  5. backo

    backo TS Enthusiast Posts: 59   +8

    I think users will pay a monthly subscription but I am not sure if they're going to offer different OnLive subscriptions or you'll pay based on the number of games you want to play.
  6. LoopyDood

    LoopyDood TS Rookie

    The monthly subscription is supposedly around $30, with the optional console itself being cheap. I'd guess $50 with no controller.

    I'm excited for Onlive, because at the very least it'll stimulate the PC market if it gets popular. Might also have to try it myself as a future poor college student.
  7. thatguyandrew92

    thatguyandrew92 TS Rookie Posts: 118

    I believe the system is free if you signup for a year or something
  8. gobbybobby

    gobbybobby TS Guru Posts: 548   +8

    I only have a 1 meg, and even if I did have 2 meg, as soon as someone else in my house so much as switched a PC on it would start to lag or drop connection. I have lots of heavy video streamers and other people who play games in the house all on 1 meg... not fun when it comes to games :/
  9. Richy2k9

    Richy2k9 TS Enthusiast Posts: 515

    hello ...

    can't even consider this for my part of the world, 1 meg cost so much that it is not often found in homes.

    i would like to try the thing though.

  10. Online seems to be perennially on the verge of coming out, and, "surprisingly", works without a hitch when being demoed, but sucking balls when used in a real-world situation. Surprise surprise.
  11. sorry, that's OnLive
  12. "Online seems to be perennially on the verge of coming out, and, "surprisingly", works without a hitch when being demoed, but sucking balls when used in a real-world situation. Surprise surprise."

    If you're referring to Ryan Shrout's test of the system, the lag that was reported on has already been explained. Basically, Ryan lives in the midwest, but the beta account he was using was configured to work *ONLY* from the San Francisco data center, beyond the 1000 mile range. Had the system gone live, it would have been smart enough to connect him to a data center much closer to him, and thus, eliminate the lag.

    During the beta phase, they're only testing with certain connections at certain locations. If you try to access the beta outside those parameters, the tests are invalid, and your experience won't reflect how the service actually will run.

    Anyway, its interesting to say the least. My guess would be that the subscription to access the service won't be higher than $10 per month, and probably cheaper if you subscribe for say a year. A base subscription is fair, since the cost of entry on any other platform ranges from $200 to well over $3000. OnLive should work well with almost any modern machine purchased in the last 5 or 6 years, including netbooks, and the MicroConsole to attach to your TV could be free with the service.

    In the end, whether you're a casual gamer or hardcore, OnLive could actually save you a lot of money.
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