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Rising Thunder: A free to play PC fighting game by Seth Killian and Co.

By JoshuaHem
Jul 21, 2015
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  1. [parsehtml]<div class="video-container"><iframe allowfullscreen="" frameborder="0" height="390" src="//www.youtube.com/embed/0zWIe2_2qkI?rel=0&amp;showinfo=0&amp;modestbranding=1&amp;vq=hd720&amp;autohide=1" width="560"></iframe></div> <p>The Evolution Championship Series, better known as EVO, is one of if not <em>the</em> largest event in the fighting game world. It hosts tournaments across numerous fighting games that attract the best of the best, including titles such as Mortal Kombat, Super Smash Brothers, and Street Fighter. EVO 2015 has just finished up and new champions have been crowned, but the people behind EVO aren&#39;t quite finished yet. They&#39;ve announced a new fighting game, Rising Thunder.</p> <p><img src="http://www.techspot.com/images2/news/bigimage/2015/07/2015-07-20-image-9.png" /></p> <p>Developed by Radiant Entertainment, Rising Thunder will be a free-to-play game targeting serious fighting game players. Seth Killian, one of the <a href="http://www.giantbomb.com/seth-killian/3040-85792/">most prominent members</a> of the fighting game community, helps lead the project. Rising Thunder aims to change fighting games; Seth has tweeted a set of principles for the title.</p> <blockquote class="twitter-tweet tw-align-center" lang="en"> <p dir="ltr" lang="en">Rising Thunder principles: 1) you won&#39;t mess up your special move inputs 2) great online 3) play as much as you want, forever, for free.</p> &mdash; Seth Killian (@sethkillian) <a href="https://twitter.com/sethkillian/status/623194486135336960">July 20, 2015</a></blockquote> <script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script> <p>Rising Thunder is also designed from the ground up for online play, attempting to optimize the netcode of the game. In other games such as shooters, netcode is important but not as vitally so as it is in fighters. Delays of just a few milliseconds can often ruin even the greatest of players in the fighting genre due to timed inputs, enemy reactions, and necessary pauses in combos. This has kept numerous other fighters from proper online play and limited the games players can play; if there is no local community, you can&#39;t play. Controls will be streamlined as well, in reference to the first principle. There will be no complicated inputs for special moves; moves are instantly accessible with a button press and are limited by cooldowns.</p> <p><img src="http://www.techspot.com/images2/news/bigimage/2015/07/2015-07-20-image-24.jpg" style="line-height: 23.7999992370605px;" /></p> <p>The game represents several promising and risky ideas and the fighting game community isn&#39;t the most welcoming of change. However, with a price tag of zero, the only thing curious players stand to lose is a bit of time. Radiant Entertainment is currently <a href="http://www.risingthunder.com/">accepting applications</a> to a technical alpha of the game. Those who are interested in checking Rising Thunder out early can apply and make early judgment. Will Rising Thunder introduce a new paradigm to fighting games? Or will it drown in a flooded market already dominated by titans? Only time will tell.</p><p><a rel='alternate' href='http://www.techspot.com/news/61450-rising-thunder-free-play-pc-fighting-game-seth.html' target='_blank'>Permalink to story.</a></p><p class='permalink'><a rel='alternate' href='http://www.techspot.com/news/61450-rising-thunder-free-play-pc-fighting-game-seth.html'>http://www.techspot.com/news/61450-rising-thunder-free-play-pc-fighting-game-seth.html</a></p>[/parsehtml]
     
  2. LNCPapa

    LNCPapa TS Special Forces Posts: 4,209   +424

    This game looks really good in motion and the simplification of the moves is an interesting move - I might check this out even though I don't think I'm for the control simplification. Who knows though - might be a good move for getting more people into the game.
     

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