The Evil Within is locked at 30 FPS on PC, by default

Why the hell does anymore need 4GB to play a game at 30 frames? That's just stupid. I am assuming that is for the 4k resolution and not all resolutions as that does not make sense. 4GB video card for 30 frames, damn are they getting high when creating games, that is ridiculous. PC gamers will have this modded rather quick, these things have been done before. Some game companies even will fix/make changes when some user shows them how to properly make a game.

Rumor mill has it that the high VRAM recommendation is bleedover from the consoles (the PS4 has 8GB GDDR5). After seeing some previews of the game, it seems like a plausible hypothesis; the game looks good, but nowhere near 4GB good.
 
I actually get headaches with 60Hz which is why my rig will run 144Hz. 60Hz flutter gives me migraines. On the same token, I got used to smoothness of fast games and even don't get games that are limited to 60fps and unchangable. I'll sure as hell not do 30...

I have a PC cause I didn't want to buy a bran-new, already too old console tech. But hey, there are thousands of other, better games to play. If they are going to do stuff like this, it's another game to ignore...
 
Sure - I will agree that it's playable at 30 fps, but it's not nearly as pleasing to the eye as 60 or more. Getting used to high framerates (100+) has been both good and bad for me. Even 60 fps can look just okay after I've been playing a game at 100+ and how fluid the game is kind of messes with your head at those high frame/refresh rates. If I have the muscle to pump out more frames the engine should not limit me just for the sake of a consistently "okay" experience. Let my machine give me a better than okay experience.
my point was a higher framerate doesnt always mean a better experience to at least a few of us. perhaps the game was designed more to feel like a movie.
 
Well I would not worry much people, like I said just wait for a bit and someone will have moded the game to run above 30FPS. Many games have these mods put in for higher than that among other things so I feel this should be no different. Heck I actually was very interested in this game (I have a thing for Horror and sci-fi horror games) and still am but I will probably either try and mod it myself of wait for someone else to do it.
 
Really? You have no problems with them artificially limiting a game's performance so that the experience is the same across all platforms, despite PC users having paid for the extra power?

This is 2014. PCs can now play games at 4k at >60fps. The fact that the failed console generation can't keep up should not be a punishment to those who have chosen the superior platform.

Consoles didn't really so much as fail, as they decided to trust AMD to supply actual hardware. APU's keep things compacted for space, but you're trading off the options of better potential power. Just so you stay within a set power limit, I can just see consoles gunning for Nvidia / Intel next generation.

If they even have a reason to exist, past the Xbox One / PS4 in the first place. They basically locked in with specific hardware specs in mind, trying to then push this whole can likely do 4K thing. It's not even able to do 1080p properly, without scaling back the fps to 30. Or having to upscale it to 1080p because of course, the hardware has been hindered in various ways.
 
Really? You have no problems with them artificially limiting a game's performance so that the experience is the same across all platforms, despite PC users having paid for the extra power?

This is 2014. PCs can now play games at 4k at >60fps. The fact that the failed console generation can't keep up should not be a punishment to those who have chosen the superior platform.

I guess I have simple needs. I'd rather play a game at 30 FPS and is 100% bug free than have one that plays at 100fps and is 30% buggy. (yes I know that a game will never be 100% bug free at release, but you get my point)

Why do people actually believe that 30 fps will actually reduce bugs? Perhaps it's because the know nothing about game engines? It requires no extra QA for them to cap the FPS at 60 instead of 30. How does one even logically support the argument that games must lower their fps? Games have allowed up to 60 fps ever since the first graphics APIs came out.
 
They caped this at 30 fps cuz of "bugs"? Anyone who buys into this deserves a slap. That's an excuse they use instead of saying "we don't want to embarrass the new consoles so we put limitations on our game".

I don't want to hear them complain when a pirated version of the game is to come out with 60 fps default and better performance. Bethasda has always had crappy performance on the PC. I remember when a coder managed to squeeze allot of extra performance out of skyrim because they frigging forgot to click the "allow SSE2" flag in their compiler. Seer incompetence.
 
There have been reasons in the past for fps caps - some game engines have physics changes once frame rates get to a certain point. Look back and jumping in Quake 3 with and without extremely high frame rate - and look at Skyrim at 120 fps. Also, the devs did say that they would make console commands available right away that circumvent these graphical limitations.
 
Exactly LNCPapa, all these people moaning about the 30fps yet the devs have already said you can set your own fps so what the feck is everyone crying about. Infact was there even a need for this article, we have come to expect that a large percentage of software devs just port games from console to pc as it's cheaper than doing it the other way around. 30fps has a time a place and fps games are a time where it shouldn't exist.
 
Why do people actually believe that 30 fps will actually reduce bugs? Perhaps it's because the know nothing about game engines? It requires no extra QA for them to cap the FPS at 60 instead of 30. How does one even logically support the argument that games must lower their fps? Games have allowed up to 60 fps ever since the first graphics APIs came out.

At what point did I say that 30FPS equals a bug-free game?
 
"I'd rather play a game at 30 FPS and is 100% bug free than have one that plays at 100fps and is 30% buggy"

right there.
And again that does not mean the 30FPS games are not buggy. He said 30FPS and not buggy. Meaning both criteria, which doesn't suggest one criteria makes the other one.
 
"I'd rather play a game at 30 FPS and is 100% bug free than have one that plays at 100fps and is 30% buggy"

right there.

I, for the life of me, cannot figure out how you got 30FPS = a bug free game. Are you using common core mathematics?:p

My point was that, in my own opinion, that I would prefer to play a bug free (or close to bug-free) game because frame rate was not as important to me as it is to other people.
 
I, for the life of me, cannot figure out how you got 30FPS = a bug free game. Are you using common core mathematics?:p

My point was that, in my own opinion, that I would prefer to play a bug free (or close to bug-free) game because frame rate was not as important to me as it is to other people.

You comment states that the game is 100% bug free at 30 fps but at 60 fps it's "30%" buggy. Your words.

If you want to play a bug free game that's great but FPS has almost nothing to do with that. Only god knows why you are trying to correlate fps to amount of bugs.
 
And again that does not mean the 30FPS games are not buggy. He said 30FPS and not buggy. Meaning both criteria, which doesn't suggest one criteria makes the other one.

The wording you were looking for was that one is not dependent on the other. If you were to say this you would still be wrong though.

In his sentence he was comparing 30 fps games that are bug free with 60 fps games that are not bug free. The level of Bugs is dependent on the fps of the game (and you can't have a game that does not have a value in the area). The only conclusion is that he is stating his opinion that games with higher framerate have more bugs. If he didn't believe that games with higher framerate had more bugs, then why did the amount of bugs in his sentence increase to 30% in correlation to 60 fps?
 
The requirements of this game are crazy. It blows my mind why they would lock it at 30 FPS.

I've been watching streams of the game this evening (apparently, a bunch of people in France got their hands on early copies and took to Ustream/Twitch). Thus far, what I've seen is a carbon copy of Resident Evil 4. This has been noted by most of the people in the stream comments as well. Only, the devs appear to have changed the UI a bit.

Watching people play the game, I can't see a single obvious reason for the 30FPS lock other than dirt poor optimization.
 
And the three billy goats gruff crossed the bridge safely to eat the green grass on the other side.
 
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