The first AR/VR game for the Apple Vision Pro will be deck-builder RPG Demeo

Cal Jeffrey

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In context: One thing that was glaringly absent from Apple's demo of the Vision Pro was AR gaming. While it can play over 100 Mac and iOS-compatible games via Apple Arcade, it only acts as a large virtual monitor. There was no mention of any augmented reality gaming possibilities.

That situation changed Thursday when Resolution Games announced it would port its VR/AR game Demeo to the Apple Vision Pro. Demeo is the first and only mixed-reality game revealed for the headset, but it's not a new IP.

You may have already seen Demeo as far back as May 2021, when Resolution released it for the Oculus Quest. It is a role-playing game similar to Magic: The Gathering. A board is laid out on a virtual tabletop with players rolling dice and racing through the path, encountering and killing enemies with their deck of cards. The ultimate goal is to make it to the catacombs at the end of the board to fight the boss.

Resolution ported it to the PlayStation VR2 as a launch title in February 2023. In 2022, it added AR support for headsets with passthrough cameras like the Meta Quest 2 and Quest Pro. This feature allows the game board to be virtually placed on the floor or a real table, extending the illusion that you are playing a tabletop game.

The studio recently released its Mixed Reality 2.0 update, adding hand-tracking support and a feature called "co-location." Co-location allows the game to place AR objects in the same area on multiple headsets. It ensures that each player has a realistic view of where things are on the table.

These new features will be essential for the Vision Pro since it primarily relies on controller-free hand-tracking for most of its functions and is strictly a mixed-reality device with no native VR mode. To that end, Resolution says it has developed a way to play Demeo in a software-generated VR mode that foregoes using the Vision Pro's passthrough cameras. This technique could be a game-changer for the Vision Pro, potentially allowing developers to port VR games to the AR-only system.

However, the studio believes Demeo is best enjoyed in mixed-reality mode.

"It's the interaction between the real and the virtual that truly makes MR magical, and few real-world things are quite as interactive as the human hand," said Resolution Games cofounder and President Paul Brady. "Advances in hand-tracking have made a controller-free future not only possible but incredibly appealing. We're quickly entering into an era where your body is a far more effective controller than a handheld piece of plastic could ever be."

Resolution did not have a time frame for release, so it's unclear if the port will be ready when the Vision Pro ships in early 2024.

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I foresee none of it happening, because Apple VR itself is a disaster - not only it is priced into the stratosphere, its availability is also limited to some BS-VIP clients.
 
I foresee none of it happening, because Apple VR itself is a disaster - not only it is priced into the stratosphere, its availability is also limited to some BS-VIP clients.

Exactly, one of the key points to be successful, is to have an understandable price. That's why game consoles have a good hardware for the price and initially are offered in a loss. This gadget may have a lot of potential but the price is outrageous; people pay many thousands for a computer because it has a very good GPU (games, 3D, video rendering, AI, etc etc) and CPU and you can do everything with it. These goggles are kind of "useless" for the price, with apple (at least) tripling the production's price...
 
You could just buy a PC and a VR headset for the same price, and you'll be able to use it for more than two hours at a time.
 
Exactly, one of the key points to be successful, is to have an understandable price. That's why game consoles have a good hardware for the price and initially are offered in a loss. This gadget may have a lot of potential but the price is outrageous; people pay many thousands for a computer because it has a very good GPU (games, 3D, video rendering, AI, etc etc) and CPU and you can do everything with it. These goggles are kind of "useless" for the price, with apple (at least) tripling the production's price...
I don't know if Apple is tripling the production price, but the cost of making their headset is much higher due to all the unnecessary features like displays on the outside of the headset.
 
Exactly, one of the key points to be successful, is to have an understandable price. That's why game consoles have a good hardware for the price and initially are offered in a loss. This gadget may have a lot of potential but the price is outrageous; people pay many thousands for a computer because it has a very good GPU (games, 3D, video rendering, AI, etc etc) and CPU and you can do everything with it. These goggles are kind of "useless" for the price, with apple (at least) tripling the production's price...
Eventually, these devices will be perfected to be a better alternative to large screens in theaters. Imagine sitting your your comfy chair away from annoying kids and chewing chewers having a huge screen that looks as good or even better than a theater's and watching a great action movie.
But I think that pixel count should be much more to me pixels literally unnoticeable.
Maybe, 3d movies will arise again being more convenient tech.
 
Magic: The Gathering is a card game, you are thinking of Dungeons and Dragons, AKA DND also owned by Wizards of The Coast (WOTC)

Source: I play Magic but not DND
 
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