This guy created his own high-end cloud gaming service using Amazon EC2

Shawn Knight

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run ec2 gpu onlive hardware pc gaming cloud gaming amazon aws remote gaming aws datacenter

With cloud gaming pioneer OnLive officially dead, the list of options for those looking to play games on remote hardware is suddenly much narrower. The idea behind cloud gaming is that users can play AAA titles on older hardware, an ideal solution in the event you can’t afford (or simply don't want) to spend hundreds of bucks on new hardware.

Despite its shortcomings, Larry Gadea was an avid OnLive user and knew that he’d want a similar experience once the service shuts down on April 30. The solution he came up with is absolutely brilliant and can be replicated by nearly anyone under the right circumstances.

Using Amazon EC2 and Steam’s In-Home Streaming, Gadea has essentially created his own personal cloud gaming platform. Factoring in the cost of a GPU Spot instance (around $0.11 an hour) and the cost of data transfer (roughly $0.09 per gigabyte which at a sustained ~10Mbit, will cost around $0.41 per hour), the total cost of operation works out to around $0.52 per hour.

That may seem like a lot but if you consider the cost of a new gaming PC to be $1,000, you can get just over 1,900 hours of cloud service for the same price (plus you don't have to fork over all the money at once). The only catch is that you’ll need a fast Internet connection (that’s unmetered) and you need to live within 20ms of an AWS datacenter with GPU instances (you can test your ping times by clicking here).

If you’re interested in trying this for yourself, head over to Gadea’s blog to get the details. The setup process seems a bit complicated but he has an excellent tutorial that you can follow.

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What? how can this work.. the data from the desktop to my monitor is Gb/sec and this guy wants to give you latency free hd gaming on 10mbit internet connections?

Cant even use teamviewer latency free nevermind a game, maybe a strategy game where you click and wait for things to happen but idk.

Seems highly impractical to me and I'm sure its really low res.
 
The article says he's using Steam Home Streaming. The data is encoded in real-time like a movie and streamed. It would not be low res and awful, and it would be at a slight 20ms or so delay like mentioned depending on your proximity and routing to Amazon's servers.
 
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