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Unreal Engine 3 comes to Adobe Flash 11

By Shawn Knight
Oct 5, 2011
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  1. Epic’s Unreal Engine 3 now supports Adobe Flash, meaning many popular gaming titles will soon be finding their way to web browsers and social networking sites. Epic’s gaming engine was…

    Read the whole story
     
  2. lawfer

    lawfer TechSpot Paladin Posts: 1,270   +91

    Their point is flawed. Why wouldn't people just use the desktop IE...?
     
  3. TomSEA

    TomSEA TechSpot Chancellor Posts: 2,559   +598

    Be curious how much Epic has made off of licensing it's Unreal 3 engine over the years. It's gotta be brazillions as I don't know how many dozens if not hundreds of games have used it - and now this.
     
  4. spydercanopus

    spydercanopus TS Evangelist Posts: 814   +93

    Onlive, it was good knowing you.
     
  5. Jibberish18

    Jibberish18 TS Guru Posts: 529   +37

    I'm pretty sure Adobe missed putting a decimal at least 2 spots to the left of the "1" when giving that number above for OSX.
     
  6. LNCPapa

    LNCPapa TS Special Forces Posts: 4,210   +424

    This is actually quite impressive.
     
  7. The desktop version of Windows 8 will of course support Flash as well as OSX.

    Regarding mobile, Flash Player 11 is already available for Android. I don't see Android going away for a while.
     
  8. Installed Flash 11.x, it includes x86/x64 drivers and I've tested it using IE 9 x64 and it works, though actually feels a bit slower.

    As far as Windows 8 goes, the Metro I/F only runs HTML5 however the standard I/F runs the regular IE (or other browser) with plugins so that should not be a problem on desktops/laptops.
     
  9. Jibberish18

    Jibberish18 TS Guru Posts: 529   +37

    You do know that IE9's 64-Bit version uses a much slower Javascript than 32-bit?
     
  10. Except that WebGL, LLVM, and Emscripten are seriously being overlooked here. If Metro apps are HTML + JavaScript, then recompile the Unreal Engine using Clang, LLVM, and Emscripten to JavaScript! Then you could, not only build Flash-less UE games, but *offline* UE games for the Metro platform.

    Ugh, if only you people read more Slashdot.
     

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