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Weekend Open Forum: Why are PC games so buggy these days?

Discussion in 'TechSpot News and Comments' started by Matthew, Jan 13, 2012.

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  1. omegafate Newcomer, in training Posts: 117

    personally i think its because all the developers have gotten lazy. this is also attributed to video game consoles, primarily because games on there are easier to make on there then just port it over to the pc. more or less consoles have made developers lazy (as said before) and spoiled with just one type of gaming to focus on. it also doesn't help that pc tech has been significantly jumped leaps and bounds every week or month. so yea i can understand the argument on both ends but it still doesn't excuse the fact of the topic above either as well.
  2. TorturedChaos TechSpot Chancellor Posts: 825   +7

    I think a lot of it is greedy game publishers. They set a dead line towards the beginning of the development that HAS to be met. All the promo material is ready to go part way through development and the publishers want it released on X date regardless of how long it should take to development.
    I have a cousin and a friend who are software engineers/programers - and they run into this A LOT. Boss says we go love on xx day, they have to have it ready regardless of complaints of not being ready. So they pull all nighters and 48hrs days to get it done. (And get paid on salary....)

    I can easily seeing this in the video game field as easily as any other programing field.
    Game publishers need to get a feel how fast the development is going and set realistic deadlines.
    I know this is why Blizzard has stopped giving release dates until they are within a couple months of being done, so they can get game ready for release and not have it as buggy. (Not that I'm saying Blizzard is perfect.)

    And I think the fact broadband internet is so prevalent gives publishers the excuse to push out buggy releases and patch later. I really don't remember games being patched when I was younger. Few patches I remember (like for Diablo 2) where more content patches & additions not to fix MAJOR bugs that make the game unplayable.

    I don't think buggy releases can be blamed on "some many hardware combinations". In fact I think the list has shrunk as time goes by. You have really 2 major CPU manufactures you have to worry about and 2 graphics card manufactures.
  3. DKRON TechSpot Enthusiast Posts: 456

    If you think about it, MF3 had no bugs at all and worked perfectly and they had the same amount of time to make it as BF3 had, i know they used a outdated engine but it was still a great shooter game
  4. oxiide Newcomer, in training

    20 hours is not very long in Skyrim. I'm up to 208 hours, and I have to keep a list of console commands next to my keyboard that I need to delete glitched quest items, complete broken quest lines and to force NPCs to give me the proper dialogue. I have no idea how Xbox 360/PS3 gamers are able to play this game at all. That said, I will say that I've never played a game that had so many ridiculous bugs that was still so worth playing.

    Could you provide a link to impartial, scientific data showing that >50% of PC owners steal their games? Or was that just an ignorant blanket statement ignoring the success of Steam?
  5. Darth Shiv TechSpot Maniac Posts: 691   +51

    Until Steam became popular I would have agreed.
  6. Wondering if any devs will read these comments xD
     
  7. As one or two here have pointed out, this has nothing to do with complexity. It also has very little do with hardware. Developers now mostly only code for DirectX (unlike the old days when most games were built for OpenGL and Glide also), they don't need to code for specific hardware, that's just bollox - and has not been the case for decades. This myth comes about from some people's misinterpretations of "driver optimisations" - i.e. where a graphics chip manufacturer alters their drivers in some way to detect when a certain game is run and make "on the fly" configuration changes to improve performance for that game - in order to boost benchmark results.

    In terms of the whole "complexity" thing, most games consist of a few megabytes binary and several gigabyes of game data (the bulk of which is music and textures). The latter does not need much serious, time consuming, debugging. Also as most game engines simply build upon existing code and add support for newer Directx functionality, there are few "from the ground up" game engines these days. Even the game engines that are advertised as "completely new" - ask yourself: how do you know? Have you seen the source code...?

    As to "console ports", it's only the binary which needs porting over - thus the "functionality" bugs, which are the type of bugs which plague most games, will appear regardless of the platform/architecture.

    The reality is simple enough - publishers release to targets - these targets have to be hit and if buggy rubbish has to be released then that is what's going to happen rather than miss a release target. Nowadays PC games are mostly bought online, through "content delivery systems" such as steam, which means that bugs can be fixed quickly, post release, by pushing through patches to the users.

    This target and profit based business model is why making computer games has turned into an "industry" rather than something a few budding entrepreneurs put together and made a fortune out of it's being exceptionally good. The music industry and the film industry are the same - all have been industrialised, it's not about the music, it's not about the films, it's not about the games, it's simply about the money. It's about getting spoilt twelve year olds and their parents to shell out $$$s for sub standard junk. It's then all about selling DLC to these same people and then repackaging and releasing the same old thing a year or two later.
  8. Yeah, I played Arkham City at launch and didn't have any problems, not quite sure what they are talking about there.
  9. bandit8623 Newcomer, in training Posts: 43

    people here saying that its harder to make a game for the pc are delusional.

    first the ps3 is the most difficult platform, second xbox uses a modified version of directx, so its not much different than making a pc game.



    as for the article , its because they are supporting 3 versions of the game we are seeing less polishing on the pc side. but that also means we are seeing less polish on all 3 platforms.
  10. DarKSeeD TechSpot Enthusiast Posts: 101

    Because most of them are made in a hurry (lack of beta test / experienced testers) just with profit in mind. Launch now, patch later.
  11. aspleme TechSpot Member Posts: 47

    Yes it's true that games are a lot more buggy on release than they used to be, but I feel that much of that is because of the increased complexity of the games. We should also consider the variety of systems has increased greatly. Games have to deal several generations of graphics cards, processors, and operating systems... all of which are more complex than they used to be. As any science major knows, the more complex the system, the greater the potential for failure. As long as the bugs aren't breaking the game for many players and are fixable, I am fine with the games being releases when they are and patched later... I do believe they shouldn't be missing content (this means you Crysis).
  12. Just like Microsoft has done for 25 years now.
    Create it and ship it.Let the lemmings find the problems.
  13. *mirrored* Source of troll
  14. amstech TechSpot Enthusiast Posts: 457   +54

    PC games are buggy these days?
    Who says?

    PC games push the boudaries of graphics and game engines (always have), there might be an issue here and there with a new game engine or feature. If you want reliable, horrible, upscaled 720p graphics go play a console.

    If you want a real gaming experience, play on a high end PC at 2560 X 1600 +.