What Antialiasing setting do u use by default?


What Antialiasing setting do you use by default (or most often)?

  1. Off (no antialiasing)

    5 vote(s)
  2. 2x

    3 vote(s)
  3. Quincunx Antialiasing

    2 vote(s)
  4. 4x

    2 vote(s)
  5. 4xS

    1 vote(s)
By Snowy Commando
Jun 20, 2002
  1. Now that my upgrade is complete and my stability problems have been sorted, I thought I would get back to playing GTA3 as it was meant to be played with a good constant framerate.

    Not just being happy with the more constant framerate, i'm now concerned about lessening the 'jaggies'.


    I'm using the "Quincunx Antialiasing" setting in the display option because I think it is the best speed vs quality option to use by default for games.

    The poll question is, for Geforce 3 or 4 owners, what Antialiasing setting do you use by default (or most often)?
  2. Arris

    Arris TS Evangelist Posts: 4,587   +278

    I use 4x with 2x anisotropic filtering mostly as I play a lot of Counterstrike. With this I pretty still max out on frames per second in Half Life. Other games I knock it back to 2x as my system starts to struggle a bit. I actually have Counter-strike settings saved and a standard less aggressive set of settings as well so I can change between them very easily in the display settings.

    Check out the TechSpot Geforce1/2/3/4 tweaking guide for more information on driver settings.
  3. LNCPapa

    LNCPapa TS Special Forces Posts: 4,202   +422

    I typically play with AA off - just play at 1600 instead. AF being turned on is good - but setting it too high is not worthwhile for me. I absolutely have to have a good frame rate. 1600 is typically locked at 90 fps for me running on Q3 engine.

  4. Snowy Commando

    Snowy Commando TS Rookie Topic Starter Posts: 148

    One thing I have noticed is that GTA3 is so unoptimized that it can't handle AA being enabled, the FPS doesn't remain constant enough even with 2x AA on.
  5. TS | Thomas

    TS | Thomas TS Rookie Posts: 1,319

    Usually 2X FSAA with 32 tap (Level 4) anisotropic filtering. Quincunx is too blurry for me.
  6. Cucumber

    Cucumber TS Rookie Posts: 154

    I use 4xsAA simply because i can :p ...although i have to say i cannont tell the difference between that and just plain 4x
    -Though when playing GTA3 i have to knock it down to 2xAA, but leave 8x AF running

    Snowy wat 3DMark do u get with that system ??:confused: coz u used to have it in ur signature (that is where i got the idea from):grinthumb
  7. Snowy Commando

    Snowy Commando TS Rookie Topic Starter Posts: 148

    My best 3dmark2001SE result is now in my sig for comparison.

    and in other appears all new XFX TI4200 64mb cards have been underclocked to 250/444 (same levels as 128mb) because of an old bios revision.

    I received and updated my video bios from XFX support and funny enough the card now runs at 250/513 rock stable!

    My result is good but not the best for a TI4200 system, should be getting ~9100 3dmarks or so according to the average.

    My ABIT bios still needs tweaking properly and correctly.
  8. Snowy Commando

    Snowy Commando TS Rookie Topic Starter Posts: 148

    Leaving my memory settings using SPD and tweaking anything else that would make a difference...

    My 3DMark2001 score has improved by 600 3dmarks and system so far appears rock stable. :D

    I've learnt something, that is, 'don't mess with the memory timings, leave it using SPD which is already setup correctly for memory rating'.

    If you like to compare scores then re-check my compare url below in sig. :grinthumb
  9. TS | Thomas

    TS | Thomas TS Rookie Posts: 1,319

    That's probably due to using anistropic filtering, in D3D you'll notice a big difference between that & other FSAA modes if you've anisotropic off.
  10. Cucumber

    Cucumber TS Rookie Posts: 154

    OK thanks man, i'll try it out :grinthumb
  11. GeForce

    GeForce TS Rookie Posts: 41

    GeForce3: 1024x768 with Quincunx (for AA play), 8x / 64-tap anisotropy... only see a noticeable performance hit in newer games.

    GeForce2: 1024x768 with 2x AA, 2x anisotropy, noticeable performance hit on FPS's.

    R8500: 1024x768 with 6x Smoothvision (Performance mode), poor performance at times, AA rarely used.
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