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The new version now includes save states, which means you can quit the application without losing your game progress. The aspect ratio issue has been corrected, though this means that the games are no longer full screen. To deal with the wasted space, Blanchard has added a background image he found on an iPhone emulator, though he is welcoming anyone with a little artistic talent to send him their custom backgrounds. Last but not least, the emulator now reads custom XML files to show a description of the game ROMs and their corresponding cover art; Blanchard is currently writing a little application that will make it easier to generate these XML files.
As you can see by the black-and-white limitations of the game colors, Wario's Jewels is still a Game Boy Pocket emulator. Blanchard says that he may one day, however, turn the project into a Game Boy Color emulator.
yuck. WP7 can't run any better emu than that? Game Boy? I would have assumed it could run up to a N64 emu or something. At least a SNES emu or Genesis emu. Game Boy? Eww. Nasty gfx and games.
yuck. WP7 can't run any better emu than that? Game Boy? I would have assumed it could run up to a N64 emu or something. At least a SNES emu or Genesis emu. Game Boy? Eww. Nasty gfx and games.
There's an NES emulator for WP7 as well. The issue isn't whether it can run the stuff or not. It's an issue of getting people to create the emulators, which they are, just slowly.
So why would anyone pick this OS up rather than Android or Jailbroken iOS again?
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